Posts by Stomp357

    I seen nothing of these exact, extra steps being stated in a readme. However, I did let it update, which it wouldn't unless I installed the 1.7e patch. I have did a clean, fresh install, without, the v1.1 patch, and am letting the launcher update the mod as I type this, then I'll quit the game, and relaunch again. After it updates again, should I quit, and restart again before launching the game?

    Today I tried installing the CF 1.7 mod onto a clean install of FL. I first installed FL. Then the official v1.1 update. Then FLMM 1.31. Then CF v1.7. The SP game started fine, but the multiplayer button was greyed out, so I tried installing the CF 1.7a patch. Still no multiplayer, so after digging through the forums, I found out about CF 1.7e patch.
    To make sure everything was installed OK, I uninstalled the patch, the mod, the mod manager, then FL itself. Then I made sure all folder, files, and any leftover registry entries to FL, or the mod where deleted. I then installed FL, and rebooted like the game said. Then installed the v1.1 update. Then the FLMM 1.31. Then the CF 1.7 mod. Then I unzipped the CF 1.7e patch to a folder, then moved the data\ , & exe\ folders to the Freelancer game folder overwritng files it wanted. When I tried starting the multilayer option from within the SP game (as suggested in the forum thread), the game crashed to the desktop before loading the server list. Am I doing something wrong? ?(