Dias stated that he deleted all the old wrecks. If he used Explorer, it may have also deleted the solararch entries. So those need to be rebuilt.
i.e.:
[Solar]
nickname = suprise_li_elite
type = MISSION_SATELLITE
DA_archetype = ships\liberty\li_elite\li_elite.cmp
material_library = ships\liberty\li_playerships.mat
LODranges = 0, 75, 150, 1300
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = fuse_suprise_li_elite, 0.000000, 3601
fuse = fuse_suprise_drop_loot, 0.000000, 3590
[CollisionGroup]
obj = Li_port_wing_lod1
dmg_hp = DpPortwing
dmg_obj = li_elite_dmg_port_wing_cap
separable = true
parent_impulse = 0
child_impulse = 0
debris_type = debris_small_ship
hit_pts = 1800
[CollisionGroup]
obj = li_Spoiler_lod1
dmg_hp = DpSpoiler
dmg_obj = li_elite_dmg_Spoiler_cap
separable = true
parent_impulse = 0
child_impulse = 0
debris_type = debris_small_ship
hit_pts = 1800
[CollisionGroup]
obj = li_Engine01_lod1
dmg_hp = DpEngine01
dmg_obj = li_elite_dmg_Engine01_cap
separable = true
parent_impulse = 0
child_impulse = 0
debris_type = debris_small_ship
hit_pts = 1800
[CollisionGroup]
obj = li_Engine02_lod1
dmg_hp = DpEngine02
dmg_obj = li_elite_dmg_Engine02_cap
separable = true
parent_impulse = 0
child_impulse = 0
debris_type = debris_small_ship
hit_pts = 1800
[CollisionGroup]
obj = li_glass_lod1
separable = true
parent_impulse = 0
child_impulse = 0
debris_type = debris_small_ship
hit_pts = 1800