My dream is easy:
take FL, make it 1000x bigger (real systems, big planets, etc.), add some more newtonian physics (already done!), you have the perfect space-game!!
... unfortunally resizing all systems by hand is a HUUUGE WORK, so I'm giving up
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Register a new accountMy dream is easy:
take FL, make it 1000x bigger (real systems, big planets, etc.), add some more newtonian physics (already done!), you have the perfect space-game!!
... unfortunally resizing all systems by hand is a HUUUGE WORK, so I'm giving up
QuoteDisplay MoreOriginally posted by SWAT_OP-R8R
npc gun shots are not very precise even if you dont move
it can be changed so the npc is only aiming at the middle of the ship or that the npc does calculate where the ship is moving to
the range of the weapons can be changed in the weapons_equip.ini
weapons_equip.ini , yes, but is it enough to change the projectiles' life-time?
Still, I don't get if the improvements in this tutorial aim to make NPC shoot better or worse ??
thanks for the help
I don't like programs like Freelancer Explorers and such, even if we have to thank the authors for such a big work. The reason is they mess your files and you've no control on the results. Anyway they can help a lot to take a look in the systems after you add some changes in ini's.
But, I suppose, they are the only solution if we want to modify existing systems and not adding new ones (?)
What I would like to do is to take the vanilla systems and INCREASE THE DISTANCES of objects, at least 100x or even 1000x
Do you know an editing program that can be this task specific ??
If I do it modifying the .ini, is there a general setting for the sector size I have to change ??
... or it simply get resized after you move the objects far away?
... indeed in FL-Explorer the system's size is pre-set and you can not increase the zoom-out of the layout...
thanks for the help
QuoteDisplay MoreOriginally posted by -=[T-R-F]=-Huor_Súrion
EXE editing - its forbidden - unless you have special right... never mind ;D
Its more usual that if you are more distant to a light source its getting darker than if you are near the light source. If you need to have it lighter dunno maybe increase the ambient light or smth.
BTW ship exploding seems useless if the system is too big. There will always be some limits - also memory management is point here, so if you exceed the maximum universe size its would be useful to destroy ship that are out of range...
i dunno if it works that way in freelancer, but i can imagine some kind of memory usage protection system
Good to know that you will check out the crossfire mod - welcome to our home ;D
BTW can we provide a alternative download link... have read about some problems on the moddb page too
The problem with light is the shaking OP said above. Indeed the ambient light gives no problem after adjusting the general visibility by exe-editing, I never experimented explosion thou.
Curiosly (but to be xpected) also Spaceforce has the same problem, when creating big systems, even after improving the general LOD-range, when the ship is too far away from center the sun flare begins to shake and the ship gets all dark
About FL, I suggest to use Nvidia nTUNE to have even less gamma (then the light is very contrasted, as in real space...)
Anyway, I suppose that what we can do with FL it is enough... the systems can be made realy huge, expecially in comparison with other games. think that X3 has a limit o 4000 km, what is really weird!! [12]
The other question was to adjust the distance measurement and scale in map, it simply got crazy after a certain distance. this was also solvable by exe-edit.
It's a peatty I didn't save that thread, but I suppose the old articles will be put again online when the Lancersreactor is back.
ok, stop chatting, I go to load the Crossfire and surelly enjoy FL again...finally
p.s. the download issue IS with the download section of swat...anyway I downloaded the CF-mod from ModDB so no problem for me..
Thanks people.
Yes I remember a long thread on this in Lancersreactor, it went very deep into EXE editing and was really usefull for achieveing big modifications.
I remember that when "messing" with huge systems I created there was at least a problem with light getting crazy when ship si very far away...not sure about ship esploding but I seem to remember there was a solution changing values in the EXE... Unfortunally Lancersreactor is not on server now...
I'm defintelly going to test the Crossfire.
Must say that the download links don't work for me, after accepting the download I'm automatically tranferred to the 1st page and no file is downloaded...don't know if it's only on my PC..
sorry to start a new thread only for this but it is a very specific question
I'm one of those (few?) Freelancer players that love it but hate only the too arcade style that spoils all immersion (for me..)
I know how to change the physics into semi-newtonian kind, so that problem is solved (even if you must carefully avoid too much inertia otherwise the NPC AI goes crazy... [10] )
I also learnt (some 1 year ago) to modify planets, so much bigger and better textures.
What I'm missing is a larger system layout, since the original one is ridiculous !!!
>>>> Can someone point me to a MOD where systems are really huge ????
I don't mean those having 500 km diameter, I mean really huge just like 1/10 1/100 real scale (such as 999,999 km)
I know it can be done even if there's a visibility issue but it is resoved by exe editing, so this kind of mod has probably got rid of it..
I've been serching for such a mod for alooot of time but no success, now returning to Freelancer after 1 year I was hoping maybe someone did it[B]
Thans alot for all the help ... hope to be usefull just after starting to dig into the game' files again
Sorry but I'm quite stupid ... [7] didn't get it...
you meant "more human" as to say to give'em more "imperfection" or the contrary, i.e. the NPC are too stupid so we give them better AI?
Not futile question is that I'm really interested in improving their AI, indeed I play with semi-newtonian physics in game so ships go fast and the NPC are quite too stupid..[677]
... I found a good compromise reducing linear_drag in ships to 0 and in engines to 1/50, so faster and enough more inertia (not total otherwise the ships are uncontrollable by AI and crash everywhere...)
By thehway, maybe you know also how to improve the GUNS' RANGE??
I don't know about higher resolutions, but changing it to simply 1280x1024 instead of 1024x768 (only the two .ini modified) has resulted in a very similar layout, just some unoticeable shift of hud's indicator but, ehi, the STARS ARE BRIGHT NOW, everything shines better!!
Thanks, good tip!
what about newer versions (I've the 1.82) don't they work the same?
I only need it for remodelling the planets (not ships or stations), is it good or not? I don't remember (I' returnig to modding Freelancer after a long while) if you only need sur for planets.
thanks
WOW!! that is a signature!!! if we all have one of those the forum will become larger than an encyclopedia in less than a week !!!
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anyway, can you link me to this project you mentioned...I know I know..the noob question, but you know..I am
Hi people, I just want to add an interesting link about a project to make PROCEDURAL PLANETS work inside Freespace. The guy working on it seems very talented and is even already testing the engine inside the game, beta testing is also offered. go here:
http://www.hard-light.net/foru…ex.php/topic,49809.0.html