Posts by NeXus

    I don't care what people think about me over some forum crammed full of rather unpleasant people. You haven't had anything positive to add other than insult me. OP started this by setting the tone. If he had just said "Sorry can't tell you that" would have been just fine. Not "f*ck off" in different words.


    Find something better to do than troll the thread. I'm out. I certainly wont be recommending this mod or the forum to anyone.

    Never touched crossfire with modding. My ship went into a vanilla install of freelancer, so I haven't broken the license agreement in anyway. Just the same client side downloads a patch every time its run so modifying Crossfire is redundant.


    And I do have a right to freedom of speech. Which gives me the right to request any information I want. Doesn't mean I always get it. That is a right everyone has, and its not something I take lightly. Doesn't make me entitled or even right about everything.


    You can keep "your" bits of code and pixels.

    No I understand perfectly well thank you. I'm dropping the issue, forget i asked. You can close the thread.

    Just going to request a moderator close the thread. No point in this continuing. I could argue with every person who posts into this subject. Pointless. Despite non of this being helpful at all thank you all for your wonderful feedback.



    Enjoy your evenings/morning.

    Why is the names of some songs such a big deal? Look at your posts. I have a right to know whats being put on my computer, PERIOD. Just like you would have a right to know if a mechanic installed the wrong parts to your car. Or if someone had spyware on your cell phone. My computer is my property, so you can't tell me "no, its not my business" because it is my business. Or do you not get that? I'm not here to start a flame war. So why don't you kids grow up for two seconds?


    I have looked but that isn't a full list of everything used. Some of the audio in this mod is in a different format. I can't check everything. Artist or even a real name for a song. That simple.. thats all I am asking. If that is really such a big deal then why not just say so in the first place? Just some freaking music.


    So sorry I bothered to ask.

    Yes i'm sure everyone has taken the proper precautions to cover their asses. This is just a simple request and I do have a right to know what music is included in this mod. I don't care where it came from or how he got it. There are other people however who might be interested on how -I- got it. So that information is rather important. So if you don't mind. Send it to me in a pM or something. Artist and song title. That's all. The fact you're all so up tight about it wreaks of being guilty about something. Whether you are or not isn't my concern.

    Right, not my business. No actually it is my business. I have full rights to know what exactly is on my pc when using "YOUR" mod. Regardless if you paid for any of the music or not, i'm pretty sure you don't have a license to redistribute audio tracks. Regardless of what ever copy right you may have, that's an obligation -YOU- as a mod author are required to follow.


    I think you already understand the legal ramifications of that if you don't provide that information when requested.

    Is there a list of music used somewhere for crossfire? Credits of some kind?



    Also I'd like to suggest giving players an option to disable the "launch to space" music when on planets etc, in a future update. The one in use at the moment is extremely out of place.

    Haven't gotten any errors with the sur being generated in the builder program. Seems to be just fine.


    SUR's aside, I take it there is no way for me to add my ship into crossfire without the patcher changing the files back to how they were? While thats great for multiplayer, I find that quite annoying when trying to do testing.

    Yeah finally getting FL Dev to work I got the gist of that simple enough. I guess the part that doesn't make sense is, if I made an entry, does it need to be in XML format? And after I get an empty entry, how do the IDS numbers link to one another or how are they related. Does it matter at all if they aren't?

    Found a really nifty SUR Builder over at the-starport. Saves a LOT of time. Pregenerates the colision and the shield bubble. Makes quite a accurate shape as well. No resizing needed. I figured out how to fix the low landing problem as well. Exporting the CMP again with different Y axis. Still not quite where it should be but its nothing to fret over. I'll post some screens from in game in a bit.


    Thanks for the offer anyway. :thumbsup:

    So I went and regrouped a lot of things in milkshape, recompiled the model into CMP, redid the SUR, redid all of the INI entries, reformatted the textures to DXT1 no alpha, re-exported the Mat file.
    Sure enough it pops right up in game. How about that?


    So far my only problem is it has no name. Just shows up as "IDS". Also I need to move the Mount hard point around because it sits on the floor instead of floating. I'll take a couple game screen shots when its all said and done. I appreciate the help. I still need to figure out the finer points of FL-DEV but other than that... 8).


    EDIT : Guns work and its all great. Shiny textures even. Heh. But the HPMount doesn't seem to want to move no matter what I do in HardCMP... anything I can do to fix this? The ship being sunk into the ground anytime I land is going to get annoying really fast.

    Okay so I have added the ini info. This thing doesn't have an IDS, because I really have no idea how FL-Dev works or where to get reshack.. (I checked the downloads section, wasn't there.) And looked on Lancer's reactor. I know Fled-ids does the same thing but again... no idea what I'm doing with that program.


    I loaded the game and as soon as I click on the ship dealer, the game goes black screen and crashes. Which could be a myriad of problems... bad model... corrupt textures? or not in the right format. My textures in the mat file are saved as DXT3 DDS files. I couldn't find anything on what specific format they should be in exactly.


    The ship doesn't have any IDS at all, not sure if that could cause a crash or not. Just put in 0. Earlier I tried using FL-Model tool to resize it to something a little more appropriate, but that seemed to break a number of faces/reversed the model. ?(

    Okay thank you for that INI template. I'll see what I can do with it. So something I never quite grasped was how I generate an IDS code... or how I have a "Ship package name". What are those and how do I make my own/compatible with the game.


    I remember reading a long time ago there are certain available IDS codes I can use that vanila will recognize and not overwrite/break anything. That is right, no?

    I remember some of the Torpedoes/Cruise disruptors having class requirements but again I could be wrong. Or it just might be the mod I was playing last... a year ago.


    Generating the ini's by themselves isn't impossible though, no? Whether or not it crashes/breaks a mod when I add it in is another story. Something I can deal with if that is the case. Anyway, not here to complain or anything. Just thought I would ask for help from someone more experienced.


    As far as the thrusters go, so long as I don't put anything over a level one thruster on it, that should be okay with balancing out speed. As for the engine, correct me if I'm wrong, some mods use those as the power plants? Or maybe at least the one I am thinking of. Even with 5 thrusters... just the one engine will drain ship energy so quick it would only be practical for burst/quick turns only.

    So I've got this ship I've been working on.


    Yes it looks like the centurion from privateer. Its my own little modification. I rather like it if I don't say so myself. I am looking for someone who is bored to death who would like to build some ini's for me so I can get it in game and play with it. Preferably compatible with any mod so I can simply cut&paste the ini info's to their respective files.


    Ship name : Aurora
    The load out:
    Gun Hard points : 7 (The 7th being the big cannon/barrel on the under side of the ship. Needs an invisible gun) (ALL CLASS 10)
    Turret Hard points : 2 (CLASS 10)
    Missile Launcher Hard points : 2 (CLASS 10)
    Torpedo/CD : 2(CLASS 10)
    Mine Dropper (CLASS 10)
    Flare Dropper (CLASS 10)
    Tractor Beam
    Very heavy Fighter Shields (CLASS 10)
    Very Heavy Fighter Engine (the best one in game would be ideal)
    5 Thrusters
    5 Engine exhausts (if possible a teal-blue effect for those would be awesome)
    also 5 blue running lights, 2 head lights and two slow-strobe red running lights
    Cargo Space : 750
    Bots: 350
    Batteries:470
    Banking Angle:75*(degrees)
    Speed : Should be capable of 200 KM/s at full power


    Whoever does this, if you need the CMP file let me know. I'm working on generating the SUR file at the moment as well.


    ALSO this is MY MODEL. If you want it for a mod or something of that nature, please ask me first!!!