1.Possible?! Cool, hope it will be not that hard to do...tutorial dodn't cover it as I remember...
2.I tried, but it was long ago, I could miss some details, maybe the explosion still was not big enough, etc., I'll try once again.
Wonder what will happen if I put hit_pts = in asteroidarch.
By the way, where are those hitpoints needed to destroy an asteroid are defined?
Posts by Vital
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Thanks operator.
So,
1). It is possible to make those big dynamic asteroids move(or stand still and to move only when you collide with them, and make them destructible--->fall to pieces-->destroy pieces--->get loot) and to make another field in the same place with smaller asteroids like those that can be shoot for loot so that it all will look like an ordinary field but with more mining options, but in the game this all will not be as cool as written above and you would not recommend it?
2.) It should be possible to make those dynamic asteroids(meaning normal fields here) to be destroyed by explosion? But I tried to, but could not. Maybe I should add impulse to explosion? Where the trick can be here? I doubt they have explosion_resistance entry...? -
I have some q-s about aster. fields.
Dynamic asteroids: what is it, how it looks like, what features they possess that they are considered to be so cool, could somebody describe them, please?
Can they be made lootable(maybe by creating 1dynamic and one non-dynamic fields in 1 area?)
And concerning all the asterields: is it possible to make those small asteroids be destroyed by explosions, not only by shooting them?
Thanks.