thank you very much for your support.
yes i have the patch and it helps, get it.
to answer your question,
no battleships are not "useless". though i do agree with you a bit on the power issue, (with battleships having more power because their much more expensive), i think it would unbalance the game a bit. unless they were to have some good way to balance them, i would not suggest incresing their power (armor, wep damage). the main thing i was asking for was to #1: make each class more even to the other ships in its class, so people who are a fan of a certain ship dont get dissapointed when a ship of the same class has so much more power then it. this seems to be ok with gunboats and battleships, but when it comes to middle class cruisers and dest's the kusari dest is WAY overpowered, i of course noticed this because im a fan of the liberty cruiser. many people but the kusari dest because of its unbalanced stats when they may, in fact, like the liberty or rhineland cruisers more. someone b4 tried to make a literall explaination about how kusari has more technology so their better....but if your going to take it literal, then we could just say that battleships get 100000000 armor and no shields and uber turrets and stuff...because they ARE, literally, supposed to be stronger.....dont try literal explainations to me. [12] #2 was to add more customability to the cap ships, again, not more power, but more choice of equips like turret types: primary, secondary, teritary, defence, flak, missile, and forward guns. i was VERY dissapointed when i found out you could not get the forward gun for the liberty cruiser. i mean, just look at the ship! the main thing you see in a liberty cruiser is the huge forward gun on the front, right? forward guns should also be added to all the gunboats, like in that title screen where the bretonia gunboat kills the kusari BS.
also another issue that coms up in many mods is the fact that cap ships get hit arround like fighters. im currently working on this issue and swat seems to be "considering" it. [10]
saying that "a capship should never get killed by a fighter. ever." does make sence, but would really unbalance the game. even though it does look silly for weps that cost 1 mil to be doing the same damage as weps that cost 10 mil. (ppc, battlsship defence) even though it dosent make literal sence, all ships should have an equal chance to beat each other. 
here are my ideas for the capship turrets if you wanted to know (valuse are rated one to five) :
Primary: damage=4, refire=2, speed=1, range=4 (main anti-battleship turret)
Secondary: damage=3, refire=2, speed=3, range=3 (main anti-cruiser turret)
Teritary: damage=2, refire=2, speed=4, range=3 (main anti- gunboat/VHF turret)
Defence: damage=1, refire=5, speed=5, range=1 (defence anti-fighter turret)
Missile: damage=3, refire=1, speed=4(?), range=4 (main anti-fighter turret)
Flak: damage=2, refire=4, speed=3, range=2 (anti-munition/fighter turret)
Forward Gun: damage=5, refire=1, speed=2, range=5 (anti-capship/station (mission) gun [un-aimable])
comment on what you think of these!
if that person who just said i was rude b4 could actullay contribute to tha conversation. (saying im rude dosent help anyone) it would be nice.
fix it if you can,
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