Posts by supercars

    Sharky Extreme praised FreeSpace 2 for having the enormous capital ships, as this burst the "trapped in a bubble" trend in Wing Commander- and X-Wing- type games.

    GameSpot felt FreeSpace's story was "both deeper and darker" than either the Wing Commander and X-Wing series, establishing invincible foes who never lost their stature despite the player learning plausible ways of defeating them.


    I think the above statement is the Most Important Attraction about this game. :) :D


    FiringSquad, however, said it created a "very believable military atmosphere," which helped to show how things revolve around big events, instead of just around a single person.


    FiringSquad described it as a "total thrill" to be among 20 fighters flying in between opposing capital ships with beams, missiles, and flak all around, while warnings are going off as they try to seek out and destroy their opposite numbers, a view which GameSpot agreed with. The game's AI was judged adequate to provide for such fights, being cunning enough to trick others to crash into the walls of narrow openings, or good enough to detect and warn their wingmen of enemies coming up directly behind them. There are those who expressed minor disappointments with the AI tending to collide too often with other objects.
    While the dynamic mission objectives were celebrated for coming up with twists and turns to spice up the story, there were a few opinions who found these "in-game red herrings" as being overused instead.


    Game Revolution felt the story was "first rate" for being able to "build several different conflicts into an unforgettable climax", nicely presented by the emphasis of story telling by means of in-game events.


    While Eurogamer supported the story as intriguing, it also marked down its rating of the game for the way the story was told. The reviewer felt the "just a cog in the machine" story-telling approach left him apathetic towards the non-player characters and missions in the game.

    Every review has had high praise for FreeSpace 2's graphics. From the ships to the backgrounds, the reviewers were pleased with the details Volition had paid attention to, such as the thematic differences in the ship designs between the races, the textures and clarity of the backdrops, and even the realism of the explosions, though FiringSquad pointed out explosions from torpedo strikes were lower in quality.


    The nebulae feature was also praised for its rendered atmosphere, which reviewers described as tense and paranoia-inducing as they keep expecting enemy ships to appear out of the gases in a deadly ambush. Even though a couple of reviewers pointed the nebulae out as making them dizzy, they still liked the feature.


    Combatsim even claimed FreeSpace 2 was unrivaled among its space combat peers in the graphics department. Reynolds said the gameplay elements of FreeSpace 2 are "light years beyond the competition" and more than offsets the loss of being personally immersed in the game's universe.


    The graphical standards were such that when XGP reviewed the Anniversary Edition in 2004, Wehbi found the graphics to stand up quite well with the recent games then.

    GameSpy
    92 / 100


    GameSpot
    9.4 / 10


    IGN
    8.9 / 10


    GamePro
    5 / 5


    The Electric Playground
    8.5 / 10


    Computer and Video Games
    8.5 / 10


    FiringSquad
    90%


    Eurogamer
    7 / 10

    PC Player's Best Space Combat Game of 1999


    CGW's 2000 Premier Award Winner


    GameSpot's Sci-Fi Simulation of the Year


    GameSpy's Sim Game of the Year


    FiringSquad's Best Action Game of 1999


    Computer Games' Sci-Fi Simulation of the Year


    PC Player's All Time Top 100 Games


    GameSpot's Greatest Games of All Time

    FreeSpace 2 is a 1999 space combat simulation computer game developed by Volition, Inc. as the sequel to Descent: FreeSpace The Great War. It was completed ahead of schedule in less than a year, and released to great critical acclaim. Engrossing gameplay, excellent sound effects in addition to the inclusion of vocal talent such as Robert Loggia and Ronny Cox led several gaming sites to have proclaimed it as the definitive simulation game for 1999.


    The game continues on the story from Descent: FreeSpace, once again thrusting the player into the role of a pilot fighting against the mysterious aliens, the Shivans. While defending the human race and its alien Vasudan allies, the player also gets involved in putting down a rebellion. The game features large numbers of fighters alongside gigantic capital ships in a battlefield fraught with beams, shells and missiles in detailed star systems and nebulae. Free multiplayer games were available via Parallax Online which also ranked players by their statistics. A persistent galaxy was also available as SquadWar for players to fight with each other over territories.


    In 2002, Volition released the source code for the game engine to the public. This code became the core of the FreeSpace 2 Source Code Project, which has produced several mods based on science fiction series such as Babylon 5 and Battlestar Galactica.