Posts by Cogwork Scholar

    Hey, :)


    Bit late for that, but better late than never, wasn't that what they say ?

    Anyway, I am returning to some gaming life after pretty exhaustive quarantined thesis writing and right before starting to teach history and philosophy to some noobs. I wanted to return to some inspiring game from my teens, and Freelancer was an obvious choice. I was amazed to find out about this mod and community! I would love to get to know you guys !

    Best ! :lokomotive:

    Ah, yes, the new child of "modern" Trek.


    What mess have they made...


    Honestly, both STD, STP and the new Lower Decks have been on my mind as of late, not only because I consider myself a Star Trek fan, worried about the future of his franchise, but also from some professional curiosity, observing the philosophical implications of current ideologies expressed in culture and media. That said, I am disappointed both in the direction of this new revival of the franchise and in its failure of being what it so intently tries to be.

    Unlike a large portion of fans, I don't have aesthetic problems with the show, although the way in which that new aesthetics narratively influences the show(dark military type of bridge instead of the well lit white/beige textures from the past, inducing the feel of a ship made for war, not exploration) is troubling. I can even welcome this attempt at critique of the old Star Trek, presenting a dark dystopian themed exploration of its universe. For once, the "final frontier" is supposed to be dangerous and unforgiving. Often, no amount of ingenuity can save the ones facing that unknown from disaster. Space holds insurmountable dangers, but Star Trek has always tried to rub off the edges of that realization. STD and STP, however, are not really trying to be "dark" and they most certainly are not trying to critique and explore the utopian themes of the previous franchise. They are inducing senseless cruelty, in an unsuccessful attempt to be surprising and really... nothing more that that. The show runners are trying to reproduce the glory of Game of Thrones, only to show a total lack of understanding about both it and Star Trek. What made the violence in Game of Thrones so effective was that it was never truly random. It was always presented as a narrative thread binding the fictional world of the series. When Joffrey became king, starting to use and kill people on a whim, it spoke not only about his character, but about the cultural Zeitgeist of the feudal society, which put him there in the first place. What did the senseless and brutal killing of Icheb or Hugh tell us about the world of Picard (other than the misconceived attempt of the writers to empower female characters)? That there are some bad people in it ? Well BOOO-HOOO ! In the twin episodes of "Year of Hell" from VOY, we were presented with a genocide on a level which would make Hitler look like a dumb schoolyard bully! It seems that doing a proper job as a sci-fi series, by presenting the implications of ideas and technologies under the control of people with different morality standpoints, is obviously seen as too boring or intellectually challenging for the audience, which definitely means that STP and STD are taking their cues from the wrong shows.

    If the writers really wanted to make a substantive critique of Star Trek, they would have first understood the main driving force behind the narrative of the show, which is curiosity. The Federation was never utopian on the basis of some particular technical or political magic fix. ST tried to establish that space exploration, the curiosity toward the unknown and the different, can ennoble us as a species, much like the vision of Carl Sagan in his phenomenal "Cosmos". But there is no curiosity in the new Trek, no passion for exploration, dialogue and understanding, other than a forcefully induced or a preached one. There is no real narrative role for science and discovery other in a few isolated examples in STD, or awkward forced comments in the style of Spock's "I like science". This is why, I believe that the new franchise fails to stand up to the challenge and the name of its predecessor. It also fails to inspire the next generation of scientists and intellectuals as well, as the previous one did.

    Heya all,


    I was wondering if there are people willing to discuss the lore in the Freelancer universe. I haven't returned to this game for a while now and at the time I didn't actually spend too much time listening to the rumors, or reading the news threads and descriptions in-game. Of course, I did, as I am sure most of you did, experience the thrill of discovery when finding the Hispania for the first time, but there are a lot of much more subtle things that I missed. For example, Sigma-17 turned out to be quite a revelation, discovering the connection between the Alien Organisms and Cardamine. There was one particular rumor which caught my attention. One of the Samura farmers on Kurile said that the corporate scientists found that the planet once had a rich and complex ecosystem, which was gradually influenced and transformed on a genetic level by the AO's. Other rumors described genetic changes in the farmers themselves which were consistent with the ones found in the Outcasts, after prolonged use of Cardamine. This led me to suspect that the AO's might not be a naturally occurring phenomenon in Sirius at all. I have a hypothesis that they might be similar to the Protomolecule from S. A. Corey's novel series. They are biological devises, made by the Dom'Kovash, for the purpose of hijacking and transforming foreign ecologies, repurposing them for yet unknown function. This is consistent with DK focus on biotechnology, as observed in the case of the Nomads in the vanilla game and in the way they are imagined in CS.


    What do you think ? If you are at all interested in that sort of speculation, that is. :D By the way, does anyone know if there is a full database with the recorded rumors from the game ?

    Hah, thanks ILIYAN. It was at the very beginning of the game and I haven't really done that much. There were just very profitable trading conditions in New York, which I didn't want to miss. I was planning to take my time saving up credits for a proper ship and equipment. I appreciate the suggestion, but I haven't played Freelancer for a while, so I can take my time enjoying it. Thanks again :)

    So in open SP the jump gates and the jump holes are still there. I can also target them. I tried reloading my last save, I even tried reloading saves at a time I knew I could target them. It didn't work. I reinstalled the game and the mod. I also deleted my saves.


    I hope it was just a glitch.

    Hey pilots,


    I was playing Crossfire in SP when suddenly all the mod added jump gates and jump holes dissipated. I still read them on my nav map, but I cant target them or even see them, when I go to the coordinates. At first I thought it was intended that way since I am playing an SP game. However, that happened suddenly after some playthrough. For example, at the beginning of the game, I could see and target the jump gate to Custodia in New York, but around the time I had to meet Junko at California Minor I couldn't target it anymore.


    I wanted to ask, is this deliberate or some sort of bug ? If it is a bug, is there a way to fix it without deleting my save games ?