Posts by MotokoSusu

    great thanks! it helps a lot. I been able to address many of the errors. would like to ask you couple more question thou. when you create a loadout for anything and place it in the loadout.ini and for instance the object has 9 hard points for turrets on the model but you only equip 6 in the loadout.ini. will then only 6 hard points show up on the object like for a ship? and is that the only place you need to assign those load outs? reason I asking this is because the one error is with a special jump gate it has 8 harp points for turrets and no hard points for lights but is using the jumpgate loadout that has 10 turret hard points and 4 light hard point. I thinking adding a loadout to the loadout.ini that only had the 8 turrets and assigning that as it load out would work. Sadly it seems it is not looking at the newly added loadout. I had checked the hardpoints in the HardCMP so I would know what it had

    Upon starting my server when you click the View tab and select the Console option it will list errors and warning. The question I have is for these warnings and errors I an trying to clean them up and correct them. As a example E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0xa3743b03) missing hardpoint (HpMount) for item (0xa7becc0e). The what seems Hexadecimal are the object and the missing hardpoint. I need to know how in the heck do I translate that to where I need to correct the warning. I hope someone can shed some light on this it been driving me crazy trying to figure it out.


    thank you in advance to anyone that can help me figure this out