Posts by Rember_I

    Yeah that was alot irritating, like denne could have said instead of 8 irregular shots per sec its 8 synced shots per sec :P and with double damage i meant in terms of double the fire rate. While the example with refire rate from 8.33 to 16.66 is literally double fire rate, so why using an example like this without mentioning it's just 2 guns fire rate combined? :D Thanks for the clear answer wanderer.


    Still don't get why it's described as increased fire rate in the video linked.

    So to finally make it clear(Kinda want to play finally without worries) :), can someone give a clear answer on: If it increases the fire rate or only syncs the shots so you need to aim less ? Which will answer all other questions like reduced energy consumption or higher firerate. Thanks for all the answers, in the end it's all up to play comfortable. :>


    Just want to know if there is any gain beside game is getting easier.

    Wait so rapid-fire does increase your firing speed ? It looked like in video too but after reading it should only syncronize, it looked more like syncing shots, since the energy consumption was literally the same in non rapid-fire and active one on video.


    .... but it does not increase fire rate WITHOUT using more energy ? That would be certainly a heavy abuse if real.


    *Weapon groups feel more like to switch between anti shield/anti hull weapons and if it would be intendet, think there wont be a necessarity to make a video about. Since the other game mechanics are pretty easy/all explained while playing campaing. And improving your fire rate would be one of the first to be explained. ;)

    It only syncronizes? Hmm that would be ok, had just seen the first text in your video + the firing scenes. And in text the first sentence was "how to increase your fire-rate" so was alot irritated :D.


    It's not much of a hardware or skill needed "abuse", more-likely using a game mechanic where you already know yourself it's not intended to work this way. How they dealt in other games with something like this? It got fixed and (on some more rageous community games) abusers got resets or in heavy cases banned(which is kinda to hard punishment). And since this game wont get officially patched and this is a private server + mod, where it is also tolerated, there wont be any changes. This is just how i feel about it, even if it gives you the little 1% edge with syncronizing gun fire in ways like this, it just doesn't feel legit.


    Most common complaint i read, after such a weird game mechanic is discovered, is it's obviously the game developers fault for not fixing it and players think they now have a good reason to use it as much as they want.


    And yes way too much text for a small community server with a handful of active players.... it's just started the game again a day ago and dont want to discover something like this is possible on every server :/ + this mod looks nice, so even if some players have slightly advantages i just need to get better!

    Don't mind the time or amount of grind needed to get some stuff, and was ready to start another run after wanderers tips. ;)


    And hmm about the rapidfire "abuse", it seems like some old broken mechanic which is completely legit on this server, no problem from my side with this. But it would feel like playing unfair or not intended(while the 2nd one can make a game boring pretty fast) and that's nothing for me, dont like to play in such a way. Can guess it's very hard to change/fix codewise, and balance wise it was already used by alot of players over the years so most dont really bother changing it ?


    Even if this server has only fun as goal, which is completely fine by me, you always have a reminder other players have alot of advantage with this(Even if you only compete with others in the slightliest, you'll know you have no chance if you dont use it), at the same amount of time played*.

    Thanks for the answers, will try buying the ship/weapons next session. ;)


    Uhm the "rapid fire" stuff dont looks "legit" or atleast not intended to work so? Would prefer some good ol holding down buttons. But good that you mention.... does other players use this in pvp ? :/

    Hello, so far was always hyped by freelancer and since i didnt found any alternative the past ten years finally tried it out again with some mods. :>
    One of the first once i came across was this one and it looks/is very promising.


    So played Singleplayer for a few minutes to get the feeling again and jumped straight on your mp server. Bought one of the beginner ships and mk3 weapons so i can just start and look for a bounty. Have taken one of the destroy station/bandits bounties.... they are my favorite. :D Anyways started flying towards waypoint (which is apparently not so long anymore from what i remember in my childhood years when playing it first times, guess got more patient) and encountered the first pack of 4 fighters.


    Well dont want to describe everything in battle so just the points which dont seem beginner friendly or are very annoying (Server had something like 8 players online, so guessed it was because the game is pretty old but well... think i was wrong), the fighters have some insane dodge rates, use all countermeasures so basically rockets useless atleast with 1-2 slots for them and spam 10-20x their shield/life nanobots/batteries. After a few minutes got used to the turn/afterburner burst and my mouse was like 75% of the time on the preshoot crosshair, still they seemed to dodge around 80% when they are not turning for the afterburner burst. Even dead range missles got countered by flares which is just unfun(Not me chasing them more like nearly crashing into each other from front). On the other side the player can even dodge more which is ridicilous.


    Completed some mission and hoped to buy some good weapons at some point, was nearby the amount at the end to buy a good ship/weapons, but got killed after 20 mins fight with a assassination target while being chased by 6 of his escort. Just for fun counted the times his shield was restored, and it seems level 10+ enemies can restore shields infight without delay sometimes and like every minute they can get full shields without using batteries ? Anyways it was like 50x + his ~2,5k shield got restored after it was fully destroyed, and tbh i was with the beginner ship and still same weapons. So its even more unrewarding if you try higher enemys and get punished even if you could have killed them 50 times.


    So my guess the beginning is just insanely annoying if you dont know where to get good stuff and later on its "ok" ? Only for multiplayer, singleplayer was pretty much fun on hard.