Posts by Sledgehammer

    Thanks for the feedback, Ruivo!


    As for Gunny's remarks: it's cool, Gunny, not to worry. I wasn't advocating sneaking into clan space, which you will see if you re-read my post. Quite the contrary, I am trying to learn how to tread as lightly as possible, so as not to offend against any zealous clan member's sensibilities. I know how important all the official rules and regs are to some people. I don't want to slight their sense of purpose. ;-)


    Thanks again, Ruivo! I will take your advice and not sweat the small stuff too much.

    Hello,


    I searched around the forum for answers to some of my questions, but didn't find anything conclusive. Sorry if this thread is redundant. And sorry if I sound like an ignorant newb.


    First off, this is a very good mod. I have played a handful of FL mods over the years, both singleplayer and multiplayer, and usually lost interest rather quickly. This mod reawakened my interest in FL where others did not. Nice work!


    I jumped online only yesterday and have so far had no complaints with anyone. In fact, I am particularly impressed with one member of the Dragon Corps, who gave me a very generous welcome to the system, for no other reason than that he knew that I was a newbie. DC is on my "A" list.



    However, I have been diligently reading through the posts here, and have a few questions or concerns about the rules. For starters, I understand that you need permission to enter clan systems, and permission to buy a ship in those systems. I know this is conventional, but there are some points I was hoping you could clarify.


    If someone sneaks in and buys a ship, I have heard it said that the clans like to "force" the player to sell the ship. I assume they do this by threatening to hunt them continuously and make their life in the Sirius sector miserable.


    However, I have noticed -- and heard from others -- that some clans rarely have any members online, or so it seems; so that is one concern.


    Also, when you ask permission from a clan member, what if they say no? (Perhaps for no other reason than because they can.) Is their word law? Would it be considered bad form to ask a different clan member right afterwards? In my experience, some people are just miserly and stingy for no good reason, while others are all heart.


    Furthermore, suppose I obtain permission to buy a ship from a member, but later on another member gives me grief about it. Where's my "signed certificate" proving that I bought the ship under the proper political protocols? In other words, how does the rest of the clan get their assurances that I asked permission beforehand, in the correct fashion? I would hate to go through the trouble of getting permission, plunk down my credits to buy the ship, and then a day later some other member declares war on me, claiming I must have made my way into "his system" without asking.


    Maybe I am not giving the clan members enough credit for being reasonable, but reading through some of the posts here, there are some hardcore individuals among us, who love enforcing their rules to the hilt.


    These are just a few questions for starters. Thanks in advance!

    I like both the Eagle and the Titan quite a bit, I had a hard time finding a new CF ship to replace either of them.


    Then I found the Gunstar. Call me nuts, but I love this ship! For starters, it looks damn good. It "belongs" in Freelancer.


    I found a few others I liked: for instance the Scourge, which seemed to have a smooth, quick turn radius and decent all-around performance.


    But I have been sticking with the Gunstar. Fair agility, good armor, excellent gun coverage and grouping, decent cargo space and nanobot/battery capacity. (But if you're looking for six class-10 hardpoints, extreme agility, or a huge cargo space, look elsewhere.)


    Mostly, it just looks damned tough, with its wide fins, excellent skin texturing, and streamlined fighter-jet appearance when viewed from the trailing camera; not to mention the greenish-yellow engine output, which I find easy on the eyes. Also, the cruise engines put on a good show when winding up, and have that hard metallic whine I like, as opposed to the softer cruising sound effect I noticed on many others.


    I just cannot stand flying an ugly, clumsy-looking, or uninteresting ship, no matter how good it performs.


    Most of the VHF's have decent overall performance, from my experience, and have strengths and weaknesses. Like someone said, it's a question of what you're after. But hey, wtf do I know?! I'm just your typical newbie, flying around shooting at stuff.

    Never mind, I stumbled on it moments after posting this thread (I alt-tabbed out of the game and came here in my frustration, then went back to my wandering -- and lo! not a minute went by and there it was).


    The coordinates listed in the CF database are "close enough for government work," although one could argue that you might want to subtract one from the numeric part of the alpha-numeric coordinates.

    Hello,


    I have been playing in single player and wanted to ask a question about the CF database, as I am beating my brains out trying to find something.


    In the CF database, I am suspicious about the grid location given for the hidden wreck in Vespus. I have combed every square meter of the sector specified in the CF database -- have, in fact, combed the sector three times over, as I assume there is a sensor deficiency there.


    I have not found the wreck. Is it a possible typo in the CF database? Can anyone confirm whether or not the database is correct regarding the coordinates of the hidden wreck in the Vespus system? Thanks in advance.