Posts by SquireJames

    our added music from the mod is licensed


    You have permission to use the music from The Great Escape do you? I think not.


    Whilst all this has been eye opening (three of you feel the need to jump on a dissenter; oh noes! someone doesn't like the way we do things! Better threaten him. And yes it was a threat. I could 'get in trouble' and I will 'suffer the consequences' etc. Grow up) this has run it's course.

    Oooh will I "suffer the consequences" now?


    I am also sure your unlicensed use of music from various sources and Digital Anvil/Microsofts original EULA render yours invalid. I don't respond well to threats you see. Another modder put it far better than I though....


    The downside is that the support forum and atmosphere is terrible.
    Newbies ask reasonable questions and receive flames and off-topic rants
    for their trouble. The forum is completely chaotic, with multiple
    sub-forums covering the same topics, posts in incorrect threads, and
    very few helpful links. The author of the mod frequently posts absurd
    rants. The general atmosphere on the forum is perhaps the most toxic that I have seen anywhere.


    The
    development "environment" is even worse. There are basically two people
    who create Crossfire. While the principal author, OP-R8R, asks others
    to help, he withholds all of the information and resources necessary for
    that help. The result is that he has a "dev team" with a dozen members,
    most of which have nothing to do. To call it "amateurish" would be an
    understatement.


    Also, Crossfire is closed, unlike nearly all
    other mods. Modding Crossfire, helping to develop future versions, and
    hosting local servers are all discouraged (in spite of some lip-service
    to the contrary). Since those are some of the most fun things about
    Freelancer, I find the attitude counter-productive, to say it politely.

    (Note to Moderators: Finally got my account activated, directed the code to my gmail account instead. Stupid hotmail...)


    I found this was a real headache, so I went into the loadouts.ini and reduced the number of nanobots and shield batteries on every loadout to 1 of each. Seemed to help.