I can confirm at least that for me (as of the time of writting the comment), the file works and I managed to delete the ID and re-enter the ID I wanted. Not sure if Microsoft fixed the issue in itself or Im just lucky
Posts by GodEatGod
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Hello OP. I like the weapon idea you put forward. If you need help testing count me in.
Regarding the vhf making the BS spinning, I have to admit that that isn't really fixed. From the tests that I did, it can still be spinned or tipped over.
Regarding the buff, I think it needs to be increased as I think they are still weak.
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Apache made an interesting point. The thing with the battleship rebalancing is, what is our end goal? Make them more usable in pvp or for pve or for both. I believe the main aspect is the pvp.
I can't quiet remember if you already mentioned it OP, but could we just increase the shield capacity of battleships and not touch the dmg modifier? I think it would cause less issue for the npc part as well. I think you mention that the hull hp can't really be increase, which is fine I think, since Sci-fi logic kinda makes sense (shields down=ship starts taking dmg, life support down=kaboom). Anyways, could you just confirm to me that a shield increase of 300% (i think maybe even more, to simulate the 80% dmg reduction of weapons to shields). This might be a more valiable way to approach it?
Regarding the battleship vs VHF, I mean i get it that usually the battleship would blast the VHF into pieces in seconds, but the VHF alone shouldn't be able to kill it anyways, having a squadron to take down a battleship is kinda okay. Now, to make it easier for the battleship, could it be possible OP, to take the code or the "homing misile" part of the cruisse disruptor misiles (not sure if I named them right), and put them in a new type of turret/gun for the battleship to have to combat VHF.
I hope I haven't wondered off to much of the main topic or made some crazy ideas.
Cheers!
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I like the idea of the capital ships (cruisers and battleship) being buffed in combination with the planned event. Having a nice mixture of ships against the aliens will be a lot of fun assume.
Now regarding the buff of the ships, I really think that battleships ships should be buffed a lot, since they are the biggest class of ships. The fear of players using them against other players doesn't cross my mind, since I don't think people are that crazy. I think an alone fighter shouldn't be able to destroy a battleship. Having 2 of them sounds more plausible (taking into account the freelancer game style and not going full EVE online battles or similar). How about add hull dmg reduction items or HP increase in general + a 65% dmg reduction on shields from all types of weapons?
Regarding cruisers, I agree with the points made by the others. They have okay mobility, so just upgrading the damage a little bit would help them stay the midship class, since it's main purpose is to be able to take out a battleship easier, while being close to mobility of a fighter (a mixture of both).
Would you like a more direct suggestion approach OP, or having a post like this helps you figure out how to balance/buff things?
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I ban Iliyan because he is right about the working out stuff. I could only recommend to be persistent and to continue to work on yourself. I'm kinda happy the situation got a bit more loose. What do you guys think? How's the situation in your regions?
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I ban you to active the topic a bit again haha. It looks like without me its dead
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15.571
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I ban you since it looks like Michael is gone again. Maybe he comes out when there is a full moon only or something like that haha
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15.522
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I ban Michael since I can't believe you are here again o.o
You finished all of the hentai games?