Posts by Ghost_Lightning

    Walter Smith is standing at the pearly gates waiting to be admitted, while St. Peter is leafing through his Big Book to see if Walter is worthy of entering.
    Saint Peter goes through the books several times, furrows his brow, and says to him: "You know, Walter, I can't see that you did anything really good in your life but, then again, it appears that you never did anything really bad either. Tell you what I'll do, if you can tell me of just one REALLY good deed that you did during your lifetime, you're in."


    Walter thinks for a moment and says, "Yeah, there was this one time when I was drivin' down the highway and I saw a large group of KKK Biker Gang Rapists assaulting this poor young girl. I slowed down to see what was going on, and sure enough, there they were, about 50 of 'em torturing this chick.


    "Infuriated, I got out of my car, grabbed a tire iron from the trunk, and walked straight up to the leader of the gang, a huge guy with a studded leather jacket and a chain running from his nose to his ear. As I walked up to the leader, the KKK Biker Gang Rapists formed a circle around me.


    "So, I rip the leader's chain off his face and smash him over the head with the tire iron. Then I turn around and yell to the rest of them and say: 'Leave this poor, innocent girl alone! You're all just a bunch of sick, sex crazed, deranged animals! Go home before I have to teach all of you lesson in real pain!'"


    St. Peter, quite impressed, says: "Really? That's absolutely wonderful of you! Now when did this happen?"




    "Oh, about two minutes ago."

    [size=1]Twilight Madness for Wednesday 19 Jul 2006[/size]



    [size=+1][35]The Current Twilight Serial Killer: {UAC}Doppleganger[/size]:won:


    Coming in second: {LP}-N-1VEK{X}
    Third place: (Fallen)-SlaughteR



    Overall Kill Count:

    • Viper: 1 kill (left early)
    • BG_Death_Scythe: 2 kills (not including 1 self-kill) - end result is 0 kills
    • {UAC}Doppleganger: 33 kills (not including 2 self-kills) - end result is 29 kills
    • {LP}Dragoon{X}: 2 kills (left early)
    • (Fallen)_Molloch_: 6 kills (not including 2 self-kills) - end result is 2 kills
    • DC_Red_Katipo*: 10 kills
    • {junker}L_DOG_TRAIN: 5 kills (left early)
    • (Fallen)-SlaughteR: 16 kills
    • {LP}-N-1VEK-{X}: 18 kills



    This week we had a variety of ships getting involved, including two capital-class ships - which made for some spectacular fireworks! :D - and added different element to the styles of play. I look foward to seeing next weeks competition if the numbers keep increasing the way they have been 8)




    Notes:
    - Suicides (ie flying into planet) will deduct 5 from your kill score each time.
    - Self-Kills (ie killed by own munitions) will deduct 2 kills from your score each time.
    - Anyone deliberately attacking the referee will lose 15 kills from their score (whether the referee is killed or not), and must wait 5 minutes before rejoining the match. If the same player attacks the referee again then they are disqualified for the remainder of that weeks' match.
    - Accidental kills of the referee will result in a loss of 10 kills.

    Quote

    If he ever comes back he needs to build back trust in this community and stop renaming himself each time so no one knows who he is.


    I would suggest something like Omega - again or something.


    He's going to have some long, long, hard yards ahead of him then....And from what I personally have observed he doesn't seem to me to be the type to put those in - more the sort to just pretend to, while scheming something else instead.... [7]


    It'll be interesting to see if he really does change....

    Ok....I know this isn't exactly a gun, but hear me out before you start flaming...


    At the moment the current array of missiles is very limited - one relatively short-range slow-moving round, that may or may not have decent guidance (depending on the type), which is not particularly good for taking on multiple lighter, faster moving enemies (such as DK light fighters).


    I would like to suggest that a "new" type of missile be developed: Multiple, fast moving rounds, with virtually no tracking abilities, and low damage per individual round (similar to a hellfire rocket system).
    Basically, when you fired one "missile" this would let off multiple warheads at the target, with upgraded systems allowing for more warheads per shot and/or more damage for each individual warhead. Also a "spread" on this warheads would be needed to stop this being "just another super-weapon"
    Against individual fighters this system would be virtually useless, as only a small percentage of warheads would strike their intended target. However, against (for instance) DK light-fighter swarms this system would give you a better chance of survival.



    btw - I'm not even sure if the multiple-warheads bit could even be done with the current FL engine..... (or without increasing the ammo limit massively - something I don't think should happen)