DXV2 still stuttering (lagging, npc jumping) for me and too bright. DXV1 doesn't start. So nothing changed for me im back to Vanilla FL shader to play.
Posts by <SF>IndianaJones
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Where can i find this option?
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Was there any change in direction of bats and bots?
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Yes Elk, AT has known problems with docking, it was much worse in former times, but trains were ok before this update. I used them dayly. Instead of AT i use mining ship, but theres no alternative for trains.
I noticed this behavior in asteroids of a ship long time ago when i tested the Reliant, so Reliant was for me not usable and only storage ship. So bad so much beautiful ships not usable cause of flight and docking behavior.
To point out, before update trains have bumps in asteroids too, but find theire way to target with some minor shield damage (in goto mode).
Now they they don't stop bumping and speed increases up to 4000 which causes fast shield lost and heavy hull damage and maybe ban from anti cheat detection.
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Have some problems after update. The shader openGL and DX10 are not working for me. Have stuttering maybe call it lag or npc jumping. In openGL Ragnarök still have those big bubble docking light.
My trains, Orient_Express and AcademyExpress have docking problems. They didn't dock at the first lane gate and very bad at gates , it need often 3 or more atempts till they dock at gates.
With train in asteroids there is often a high speed pingpong. I saw speed up to 4000, which cause heavy shield and hull damage.Ragnarok OpenGL.jpg
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Hi Rob, welcome, im playing crossfire, maybe see you in space.
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Maybe switch to another shader, i use Vanilla FL.
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Oh nice see you ingame