-
Does anyone know what file/s is/are use in hyperspace jump effect from Freeworlds TOW mod and where the file/s is/are located from the Freeworlds TOW folder directory? Thank you.
You need to be a member in order to leave a comment
Already have an account? Sign in here.
Sign In NowSign up for a new account in our community. It's easy!
Register a new account-
Does anyone know what file/s is/are use in hyperspace jump effect from Freeworlds TOW mod and where the file/s is/are located from the Freeworlds TOW folder directory? Thank you.
-
Here is an example of an .anl file. Can you please tell me where exactly am I suppose to edit the LxWxH sizes. And please define or explain what that line or parameter means.
Thank you very much ![]()
QuoteDisplay More[ALE]
Version = 1.1
; Number of sections = 2
; ****************************************************************************
[Section]
; ==> 1
FX_Type = FxBasicAppearance
Node_Name = gf_br_smallengine03.app ; 0x0898E146 144236870
Node_LifeSpan = 3.0000000000000000
Node_Transform = {}
Appearance_LODCurve = {
Entry = 0.0000000000000000
EFlag = 4
SubEntry = 0.0000000000000000, 2.0000000000000000, 1.0000000000000000, 1.0000000000000000
SubFlag = 3
}
BasicApp_TriTexture = True
BasicApp_QuadTexture = False
BasicApp_MotionBlur = False
BasicApp_Color = {
Flag = 4
Entry = 0.0000000000000000
SubFlag = 4
SubEntry = 0.4137931168079376, 0.1568627506494522, 0.1568627506494522, 1.0000000000000000
SubEntry = 1.0000000000000000, 1.0000000000000000, 1.0000000000000000, 1.0000000000000000
}
BasicApp_Alpha = {
Entry = 0.0000000000000000
EFlag = 4
Entry = 0.0000000000000000, 0.2977699935436249, 1.0000000000000000
EFlag = 4
SubEntry = 0.0000000000000000, 1.0000000000000000, 0.5305609703063965, 1.0000000000000000, 1.0000000000000000, 0.0021279999054968
SubFlag = 4
}
BasicApp_Size = {
Entry = 0.0000000000000000
EFlag = 4
Entry = 0.0106180002912879, 0.9980099797248840, 0.1991959959268570, 1.5984539985656738, 1.0000000000000000, 0.9976180195808411, 1.0000000000000000
EFlag = 4
SubEntry = 0.0000000000000000, 0.7072700262069702, 0.0848698392510414, 1.9177103042602539, 1.0000000000000000, 0.9967870116233826
SubFlag = 4
}
BasicApp_HToVAspect = {
Entry = 0.0000000000000000
SubEntry = 0.0000000000000000, 1.0000000000000000
}
BasicApp_Rotate = {
Entry = 0.0000000000000000
EFlag = 4
SubEntry = 0.0000000000000000, 0.0000000000000000
SubFlag = 4
}
BasicApp_TexName = planetflare ; 0x13E2D528 333632808
BasicApp_BlendInfo = 5, 2
BasicApp_UseCommonTexFrame = True
BasicApp_TexFrame = {
Flag = 4
Entry = 0.0000000000000000
SubFlag = 4
SubEntry = 0.0000000000000000, 0.0000000000000000
}
BasicApp_CommonTexFrame = {
Entry = 0.0000000000000000, 0.0000000000000000
}
BasicApp_FlipTexU = True
BasicApp_FlipTexV = True
; ****************************************************************************
[Section]
; ==> 2
FX_Type = FxConeEmitter
Node_Name = gf_br_smallengine03_Cone.emt ; 0x09D7EB89 165145481
Node_LifeSpan = Infinite
Node_Transform = {
Flag = 4
Header = 0.0000000000000000, 0.0000000000000000
HFlag = 4
HTail = 0
Header = 0.0000000000000000, 0.0000000000000000
HFlag = 4
HTail = 0
Entry = 0.0000000000000000, 1.0000000000000000
EFlag = 4
EType = 2
ETail = 0
SEntry = -0.0002669999958016, 2.0203289985656738, 0.0000000000000000, 0.0000000000000000, 1.0000000000000000, 0.0000000000000000
SFlag = 0
STail = 0
SEntry = 0.0032170000486076, 2.8748350143432617, 0.0000000000000000, 0.0000000000000000
SFlag = 0
Entry = 0.0000000000000000, 0.0000000000000000
EFlag = 4
EType = 1
ETail = 0
SEntry = 0.0000000000000000, 90.0000000000000000, 0.0000000000000000, 0.0000000000000000
SFlag = 0
Entry = 0.0000000000000000, 0.0000000000000000
EFlag = 4
EType = 1
ETail = 0
Entry = 0.0000000000000000, 0.0000000000000000
EFlag = 4
EType = 1
ETail = 0
Entry = 0.0000000000000000, 1.0000000000000000
EFlag = 4
EType = 1
ETail = 0
Entry = 0.0000000000000000, 1.0000000000000000
EFlag = 4
EType = 1
ETail = 0
Entry = 0.0000000000000000, 1.0000000000000000
EFlag = 4
EType = 1
ETail = 0
}
Emitter_LODCurve = {
Entry = 0.0000000000000000
EFlag = 4
SubEntry = 0.0000000000000000, 0.0650183409452438, 1.0000000000000000, 1.0000000000000000
SubFlag = 1
}
Emitter_InitialParticles = 0
Emitter_Frequency = {
Flag = 4
Entry = 0.0000000000000000, 1.0000000000000000
EFlag = 0
SubFlag = 1
SubEntry = 0.0061659999191761, 30.0893306732177730, 0.0000000000000000, 0.0000000000000000
Entry = 1.0000000000000000, 100.0000000000000000
EFlag = 0
SubFlag = 1
SubEntry = 0.0000000000000000, 60.0000000000000000, 0.0000000000000000, 0.0000000000000000
}
Emitter_MaxParticles = {
Flag = 4
Entry = 0.0000000000000000, 10000.0000000000000000
EFlag = 0
}
Emitter_EmitCount = {
Entry = 0.0000000000000000, 0.0000000000000000
}
Emitter_InitLifeSpan = {
Flag = 4
Entry = 0.0000000000000000, 2.0000000000000000
EFlag = 0
SubFlag = 1
SubEntry = 0.0000000000000000, 0.3414449989795685, 0.0000000000000000, 0.0000000000000000
}
Emitter_Pressure = {
Flag = 4
Entry = 0.0000000000000000, 1.0000000000000000
EFlag = 0
SubFlag = 1
SubEntry = 0.0029490001033992, 3.5650119781494141, 0.0000000000000000, 0.0000000000000000
Entry = 1.0000000000000000, 10.0000000000000000
EFlag = 0
SubFlag = 1
SubEntry = -0.0032170000486076, 18.1513519287109380, 0.0000000000000000, 0.0000000000000000
}
Emitter_VelocityApproach = {
Entry = 0.0000000000000000, 0.0000000000000000
}
ConeEmitter_MinRadius = {
Entry = 0.0000000000000000, 0.0000000000000000
}
ConeEmitter_MaxRadius = {
Entry = 0.0000000000000000, 1.0000000000000000
SubEntry = 0.0000000000000000, 0.0000000000000000, 0.0000000000000000, 0.0000000000000000
}
ConeEmitter_MinSpread = {
Entry = 0.0000000000000000, 0.0000000000000000
}
ConeEmitter_MaxSpread = {
Flag = 4
Entry = 0.0000000000000000, 0.0000000000000000
EFlag = 0
}
;00000420 **** EOF ****
-
Please help... I need to know what parameter/s or line/s I need to edit in order to change the dimensions or sizes - length, width & height of an engine flame and/or engine trail from these two files -> .anl & .ael that were decoded from an .ale files.
If I do the edit, do I need all 3 files to be edited because of the lines from engine_equip.ini which are "flame_effect", "trail_effect" & "trail_effect_player"?
By the way, what is the difference between these two lines "trail_effect" & "trail_effect_player"?
Please define each important lines from those .anl & .ael files
Thank you.