Actually tried the mission again, i have manual save there so i cant test things.
CROSSFIRE:
No matter what guns i have, and i pretty much tried EVERY gun i have acces to at such early stage and all the typical ships i can afford. Even if i had PERFECT accuracy, i could not down the smuggler, its like my guns just miss all the time. Every time i do hit him, he jumps to different direction, also he WILL USE BATTERIES AND BOTS. Once his hull is at certain level, he will use bots after a certain time. If i could damage him further i could down him before he hits the bots.
Also even if i had perfect accuracy, the ships i would have acces to normaly would run out of weapon-energy long before i could down the target. Theres a 3mil mega-ship i have yet to try.
Best result has been with the Rhino / freighter as it has most guns, large'ish energy-pool and set of L1 high-rof lasers. Even so, i run out of energy and he does not run out of bots. Better guns run out of juice too fast. Lowbie guns have better energy to damage -ratio in this case.
VANILLA: (mods off)
A comparison, i really did play untill this same spot to compare. It was quite slow, in CF i can make millions in minutes... Anyway. Basic pirates are easy pickings, they use bots maybe twice if lucky, i can down 5-6 with the starter-tub EASY and i can down the smuggler after a while. He does dodge when hit, uses bots rarely.
I remember playing Freelancer back in the day, i used the Rhino / freighter for quite long and same with the lowbie guns it mounts, it was a bit too easy imo but the difficulty ramped up nicely after that.
Sadly i dont have the weapon-power ficures here nor would it mean much since i dont know whats been done to the smuggler or his ship by the mod but OVERALL the sheer difficulty is brutal, far from what one would call fun. I dont want to buy some super-ship and hunt down over-leveled guns within the first ten missions.
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So, to put it simple, the mod seems to have upped the starting-difficulty quite a lot making it very hard and very fun. While quite funny, i dont really want to abuse game-mechanics to make my guns shoot faster. I finished vanilla Freelancer without cheats or such tricks, i do believe i should be able to do the same with CF installed, i was looking a "different playing experience" not brutaly hard.
It may have been another mod that changed hitboxes, i was looking thru many mods in moddb, since it seems rather hard to hit targets in CF compared to vanilla i thought it would be the case... Odd. I do want some extra in Freelancer so im hoping to see what im doing wrong.