I was in no way suggesting the game is boring, just the long fights,
I bought the light fighter & outfitted it. the guns simply don't do adequate damage so the fight took forever.
I have now switched to the Defender heavy fighter & removed the nano bots etc from enemies, their shields still regen as normal so it's still not "easy"
however this has helped a huge amount. If I find the fights are getting too easy then I can always turn the nano bots etc back on.
I am not suggesting you make the entire game easier, potentially just the enemy fighters in the starter system, or maybe the lowest level of enemy fighters.
potentially even reducing the number of fighters that appear on level 1 missions. (8 enemies on a level 1 mission seams a little odd anyway)
The fact is, if it takes 30 minutes or more to complete 1 dogfight, people will quit before they give it a chance.
I understand many of you like it like this, but clearly many don't.
Changing the very early parts of the game wont hurt you in any way, but it will help others.
cheers.
Posts by nads
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Hi,
I have just returned to try out 2.0.
I have the same issue that I had when I last tried the crossfire mod.
That being the fights go way to long.
I just stared a new toon, completed the s/l missions (the first 2 or whatever until you have to go earn some credits on your own).
Then took my first job, a bounty type mission with difficulty on easy (not god mode)
I didn't die (it was kinda close because there where 6 or 7 enemies) but it just took forever. literally my mouse arm is sore & there is a pool of sweat beneath it.
It makes the game boring & makes me not want to play.
If you want to give enemy pilots the ability to recover hull damage & repair shields, then do that at high levels, but this is a new character, these enemy ships should die relatively quickly & easily.
feel free to call me an unskilled noob & to F off, but I have played this type of game a reasonable amount (including wing commander, privateer, Freelancer, starlancer etc etc), the fact is, this hurts new players.
just my suggestion.A quick google search turned up this, i'll give it a go now, but yeah apparently this bugs a lot of people.
Question about Discovery, Crossfire, and other AI "enhancing" mods - Freelancer Message Board for PC - GameFAQs -
I have a quick question to the 2 guys giving tips to new players, how do I get to those systems while the jump gates are locked?
even after mission 2 there are locked gates going anywhere other than about 2 jumps away from new york. -
Hi,
I'm having similar issues.
just starting out, have just got the jump gates opened (mission 2 finished I think).
Worked out where I could get a reasonable ship, don't have much cash so not a million dollar ship, just a middle of the line hf or vhf.
Unfortunately I couldn't jump that far.
Finding it very difficult at the moment so i'm going to reduce the difficulty level.
Maybe adding a "slightly" stronger light fighter to New York system (not Manhattan or a story line location, make you go out to get it) then a heavy fighter & a VHF in other surrounding systems (1 or 2 jumps only.
I understand people need to save there money for the later/harder missions, but honestly modding the game or rage quitting are better options?
Please don't think i'm just here to criticize, I love the mod & am grateful for all the work you guys have put in.
Just giving my opinion on how it may be better for crappy pilots like me lol.