Posts by Atticka

    Hi guys, I appreciate the feedback and welcome, thank you. :)



    CF-2.0 sounds like it's going to be fantastic. I am really loving this game and Mod right now. Please let me know if i can help with testing and/or balancing for the next release.



    All the best!

    Hi again,



    I just wish there was more diversity for the CF ships, especially early on where you can linger about seemingly for ever. While i adore most of the CF ship designs, it seems that 90% of them share the exact same stats, which reinforces my opinion of CF ships being designed and balanced purely for MP. Still i am thankful that SP was not ruled out entirely.



    I'm currently 12 hours into this game, at level 5, so i don't have access to much right now. I just need to hold in there with my trusty Defender until i unlock areas with more variation. Those Xenos are driving me nuts though, It's like trying to hit a fruit fly with a hammer lol.




    Thank you kindly for your help Michael.

    Zitat von »Atticka«




    I wish i could speak French half as good as you speak English!


    me too, although i have to admit that even english speaking french people dont like to speak english ;)
    Nevertheless, welcome here and dont mind to ask around if you need help!


    Haha! I guess English is not as sweet on the ears.



    Thank you for the warm welcome guys. ;)

    Hi Michael,



    Thank you for the reply.



    There are very few "Medium grade" CF ships, so little in fact that i have yet to find one. The only upgrade from a Defender that is readily available to a player in that stage of the game is a Shade, which is overkill for the type of encounters in those parts, it's effectively 5 tiers better than the Defender.



    I find myself in a situation where the Defender works for me, but i feel i need a slight leg-up to fight Xenos more effectively. There are no ships available to fit this purpose. You can stick with the Defender or buy the Shade which would make you God-like in that stage of the story. Alternatively, you could buy vanilla ships, but anything less than a Defender and you would get eaten alive.



    If there are "slightly" better CF ships than the Defender, then i would believe they are placed incorrectly. Which reminds me, Another instance of pacing issues is how Prisons are placed in CF. From what i can tell, the first Prison a player will have access to is located in Texas, meaning the player will have to jettison approximately $6,000,000 worth of Pods before they have access to a Prison facility as i did. Was this intended ?

    Hi there,



    Firstly, i am really enjoying CF, It looks and plays very nice. Very good job with that!



    I am quite new to CF and Freelancer, And while i had some problems with the difficulty early on, I have now got past the Hair-pulling stage of dieing and loosing my guns. But something i have noticed is the erratic player Progression that CF forces you into. The difficulty and Progression curve in CF seems way too sharp. For instance, You start with a relatively weak ship and engagements are tense and exciting. From there you gain access to Defender, engagements are still challenging, but from there, the Progression curve goes off the chart and misses some crucial steps as you're only options are to go from a Defender to a $4,000,000 ship, while enemies at this stage of the game stay the same.



    So in essence, You go from fun and challenging into a steam-roll god-mode affair. In the original, there was a gradual progression structure, where you were only given access to slightly better equipment and ships that naturally complimented the games difficulty curve, so things would remain relatively balanced. In CF it's either Steam-roll or get steam-rolled and nothing in between. There is not even the option to use the vanilla ships in CF because they don't scale at all with the new difficulty, or at least until late game.



    Of course i'm looking at this in a SP perspective, And can somewhat understand that this system would be viable for MP, but for SP it causes a lot of problems. It may just come down to balancing this mod for both SP and MP was too much work, And that SP was just an afterthought.




    More accurately, the issue here is that there are no medium grade CF ships, they are all super powerful. We need something between 1600 and 9700 armor, and/or many increments up to that of the top tier ships, that are also made available in appropriate sectors of the galaxy. I don't have a problem with giving players access to super strong ships, that's fine, but where are the options for people who don't want to kill the fun/challenge by going from a Butter knife to a Bazooka.