When i said "npcs seem to have higher shield regen" i meant in addition to the battery and nanobot usage. When they boosted the npcs, did they also nerf their near infinite booster reserves? Cause it doesnt seem like they did, but should have.....
Posts by fu12
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The problem isnt actually hitting so much as it is the massive regeneration that happens immediately afterward. In vanilla i could use the fact that npc shields dont regen to attrition tough-to-hit npcs to death, but i cant do that here, especially with the ones with higher level shields. Im under the impression that npcs actually have a heavily boosted shield regen rate over PCs, because when i knock out an npc's shields, they come back almost imminently (something like 2-4 seconds) and almost always at full strength, not to mention the fact that i can see the shield bar rapidly creeping upwards after i hit them.

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I am a failure of a person. Blargh. Can someone tell me how i can reduce the jinky-ness of light fighter npcs? Im going through singleplayer and i keep spending 20 minutes a fighter to take down anything classed as a light fighter. Well not all light fighers. But im having special troubles with the liberty light and the kusari light. damn small profiles and they jink like an epileptic... They're impossible to hit.....With the new money reqs, ive managed to buy a l10 shield, so its not like im dying to these things, but its pretty frustrating to have to sit there and watch the target jink randomly and then i cant hit it. ever.