gotcha thanks for the tips...
Alrighty I'll keep an eye out for the more interesting launchers and perhaps try to refine my tactics too down the line... The sub-target thing seems to be a nice idea, didn't think of that
well thanks!
MP
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Register a new accountgotcha thanks for the tips...
Alrighty I'll keep an eye out for the more interesting launchers and perhaps try to refine my tactics too down the line... The sub-target thing seems to be a nice idea, didn't think of that
well thanks!
MP
Hey All,
Long time lurker but first time poster :).. Have a general question about missiles..
Basically, are they worthwhile? Or what what point do they become worthwhile...
I'm a SP player person, so perhaps I'll never know the MP side of it (just the way I am, heh), but it seems to me, no matter how close I am to the enemy fighter, whether it's 300, 200 or even 100 meters away, the AI will naturally put that countermeasure right after my missile is launched, lol.
I'm still very very early in the game (in fact first time I've played Crossfire mod in like 4 years or so, so having a blast, heh) so right now all I've tried are Javelin, Stalker, Windstalker, and Slingshot missles, but all give the same result of being useless in my eyes. So I guess I would like to know is this really the case? Should I take on another Gun instead for the extra firepower and just avoid missles all together? (I heard Torps are worthwile and needed, so I won't avoid those, so no worries there) or do later on in the game do I get missles that actually are better in not always going after the countermeasure.
Naturally, I'm not the greatest player in the world, and I'll be the first to admit that, so if I'm doing something wrong with the strategy in terms of launching them, then I'm all ears, heh
thanks everyone,
MP