nVidia Means for The Witcher to be Played

  • CD Projekt, producer of The


    Witcher, a new exciting game based on a highly modified version of the Bioware Aurora


    Engine, announced a collaboration with nVidia.


    nVidia and CD Projekt are working


    together to prepare the game to playing on nVidia graphics processing units (GPUs). The


    Companies will also engage in strategic co-marketing activities as part of nVidia's The Way


    It's Meant to Be Played program.


    The Witcher, as the authors of the game assure us,


    shows a completely new approach to the RPG genre, combining dynamic action with a deep and


    immersing storyline. The Witcher is set in a rich, diverse fantasy world created by Andrzej


    Sapkowski, a world, where you can't see a clear-cut difference between good and evil.


    Geralt, the game's main hero, is The Witcher - master swordsman and a professional


    monster-slayer. Yet, as we soon find out, altough these skills come in handy, not every


    matter can be handled by the sword... As in real life, sometimes all you need to do to get


    the information you want is to sit and talk with somebody over a glass of beer, or beat the


    hell out of him in a bar fight to convince him to your arguments during the


    discussion.


    Then there are the ladies... as is the case in every other place in the


    universe, you can either win them by using your courtly speech and charm, or... sby parading


    your heavily stuffed purse. You also have to adjust your actions to the day-and-night cycle,


    according to which every character and monster in the game lives. Each quest in The Witcher


    can be solved in a number of different ways, and every choice you make can determine which


    of three endings of the game will be yours to see.


    Besides the diversified story, the


    game will also include a lot of technical novelties, such as numerous modifications to the


    Bioware Aurora Engine. They include: a rendering system based on the newest DirectX


    libraries that provides full support for the newest technologies; real-time deflections and


    refractions; complex, visually-spectacular system of weather and night-and-day cycles;


    full-screen effects system; and a dynamic, real-time fighting system. What's more, the


    Witcher is going to be the first RPG game in history to employ a physics engine


    (Criterion's Karma, used in the Unreal series) that is responsible for realistic behaviour


    of both the items and characters of the game.


    Darryl Still, head of developer


    relations EMEA at NVIDIA comments The Witcher is certainly an RPG with a difference! Through


    using a very strong and reliable game engine, CD Projekt have been able to focus closely on


    the immersive gameplay and compelling storyline. We were thrilled when they chose nVidia as


    their development platform, and we think that the end result not only looks great, but is


    sure to provide a thoroughly enjoyable and rock solid experience for the gamers.


    As


    part of nVidia's The Way It's Meant to Be Played program, The Witcher will undergo


    extensive compatibility testing to ensure a no hassles install-and-play experience for


    gamers equipped with nVidia GPUs. CD Projekt has optimized the game for nVidia hardware and


    is working with nVidia to ensure the game plays well across a broad lineup of GPUs, from the


    brand new GeForce 6800 series to the GeForce


    3.






    Official Site of The Witcher


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