Preview:Halo 2 - XBox

  • Waiting for Halo 2



    As soon as anyone turned on, probably for the first


    time, their XBox and placed the Halo CD on the tray, they knew that a sequel was coming. The


    sweet anticipation, the trembling hand with the sore thumb and the sweaty sigh of release at


    the end of a session, were the signs that Bungie had got it right.
    The success of its


    predecessor has all gamers hungry for any morsel, as tiny as it may be, of information


    regarding Halo 2. In fact the whole story surrounding the sequel has a lot more to do with


    what we all know rather than with what we do not.


    You already know Halo 2 is the


    sequel to Halo. You already know Halo walked off with a ton of rave reviews and


    Game-of-the-Year awards. You already know the bar has been raised and expectations for a


    sequel are high. You already suspect that Bungie would not create such a game only to


    destroy it by its sequel.


    What you really want to know is: What does it look like?


    What's new? What's the solo campaign all about? What about multiplayer? And of course the


    all-important When can I get my hands on it?



    Halo 2 - Changes



    The


    game itself is everything you loved about the original Halo, but with all the knobs turned


    up to 11 this time round. In fact, Jason Jones, Bungie Studios head described the sequel


    saying Halo 2 is a lot like Halo 1, only it's Halo 1 on fire, going 130 miles per hour


    through a hospital zone, being chased by helicopters and ninjas and the ninjas are all on


    fire, too.
    This is not a quickie Halo 1.5 follow-up using the same engine. Bungie are


    using a completely rewritten graphics engine which allows artists to work in previously


    unimaginable complexity and detail. Anyone who thinks the original Halo stretched the


    Xbox's graphical abilities to the limit is mistaken. There are gorgeous new realms to be


    explored, and Halo 2 will take you there. There will be several new weapons in addition to


    the reliable old standards from the first game. Not to mention the new vehicles you'll ride


    into battle. Or the many new enemies you'll face. If you had a hard time with the handful


    of Covenant races you met in the first game, you may wish to start practicing now; you'll


    need it when they unleash the rest of their army.



    The Story



    Halo 2


    returns you to the role of the Master Chief - still humanity's best weapon against the


    Covenant. Their defeat at Halo was only temporary, and they are pursuing their goal - the


    complete obliteration of humankind - with renewed zeal. Human military forces are exhausted


    and unable to stave off the Covenant's rapid advance toward Earth. Even with the Master


    Chief back in action, the situation looks dire - and this is at the beginning of the game,


    before things get a lot worse. In true Bungie tradition, the solo campaign in Halo 2 deepens


    and expands upon the story that began in the first game: old questions will be answered, new


    mysteries will unfold, and the truly epic nature of the story will finally be revealed.





    Multiplayer



    The true difference between Halo and its sequel, will of


    course be the multiplayer aspect. Now that XBox - Live is fully launched and well


    established in most gaming nations, Halo 2 has the potential to prove very useful in drawing


    in XBox Live subscribers. Halo 2's multiplayer function, will be designed from the ground


    up. What's more, the multiplayer experience is being completely redesigned. The first Halo


    offered just a glimpse of what Bungie originally had in mind. In Halo 2 we should expect a


    few surprises, a hint as to what those will be comes from lead designer, Jamie Griesemer, we


    still have the multi-player game-types that people loved in Halo, but were planning


    something special for multi-player in Halo 2. I dont want to ruin the surprise, but imagine


    the essential Halo single player experience: pitched battles between the humans and the


    Covenant, massive vehicle and infantry engagements. Now imagine that every combatant is an


    actual person playing over Xbox Live. With no bots planned, Bungie are really trying to


    create a Next - Generation title.


    The Halo 2 online multiplayer experience will


    feature squad-oriented team-play, real-time voice chat, and extensive community support.





    The New Engine and the Sound



    Some will be surprised that Bungie chose


    to create a new engine for Halo 2, after all the original Halo engine seemed to be working


    pretty well. Changing the graphics engine however, was of paramount importance if the sequel


    was to offer something new, something better.
    Our code squeezes every drop of power out


    of the Xbox, said Chris Butcher, one of the sequel's engineering leads. We're doing


    dynamic lighting and shadows, per-pixel everything, rendering gigantic, lush environments.


    The graphical features we're using are so advanced we don't even have buzzwords for them


    yet.


    Although some may be quick to dismiss the above quote as pure hype, a quick look


    at the trailer, which offers in-game footage, will definitely make you think twice about


    Bungie's claims. As seen in the trailer, shadows, lighting, textures and detail are out of


    this world.


    The game will also feature cinematic quality sound which promises to


    contribute greatly in the creation of the eerie atmosphere which offered so much to the


    first Halo. A decent Dolby capable system is definitely a worthwhile investment for anyone


    waiting for the sequel. According to Mat Noguchi, who is responsible for Bungie's tools and


    sounds on Halo 2 says, I've improved our sound engine so that we can play more sounds with


    higher fidelity all the time. Most of the sounds in Halo were played at the equivalent of AM


    radio on a typical receiver. For Halo 2, were going full-bore, with sound as good as that


    you get from a professionally recorded CD. Basically, the best audio experience out there.





    The Summary



    Halo 2 is destined to become an FPS classic, a title


    which will not only claim its predecessors position in gaming but one which will attempt to


    improve on the original. The various gameplay aspects of the title are more or less known,


    more weapons (7 is just not enough), more enemies, more frantic action. The real difference


    however, will be in the new graphics engine. Worlds of unsurpassed beauty and complexity


    will invite you to carry out your very detailed and textured slaughter.
    The other


    important difference is online play. Utilizing the, quite impressive, XBox Live connectivity


    capabilities, Halo 2 will attempt to do what no online FPS has yet managed to do, create a


    completely immersive world where everyone you see is another gamer.
    For now, Bungie are


    under Lockdown orders in order to preserve the air of mystery surrounding the title. We do


    know it has been delayed and will not be on time for Christmas 2003 but will see release in


    Q1, 2004.


    Whatever the release date however, Halo 2's success will be immediately


    relevant to the survival and future of the XBox console and of the XBox Live


    service.




    Official Site ||


    Pi


    cs