The Duke Gets Physical

  • Any mention of Duke Nukem Forever, these days,


    will have most gamers rushing to their calender, just to check if it really is April


    1st.
    This time however, the Duke is legitimately back in the news, even though a release


    date is still an unrealistic target.


    Meqon, an up and comer in the physics middleware


    industry, announced they have been selected by 3D Realms as the physics engine provider for


    their long awaited game Duke Nukem Forever.


    Meqon has been focusing on creating the


    most easy to use and flexible physics engine in existence. George Broussard, CEO of 3D


    Realms backs them up - We evaluated several physics SDK's and Meqon was really fast, had


    the cleanest interface and integrated into our game very quickly.


    The physics engine


    does not only handle basic rigid body simulation, but extends into character and vehicle


    enhanced physics as well. Mr Broussard comments, With its advanced feature set, we feel


    confident that Meqon's next generation physics engine can help us create the next


    generation of action games.


    Strangely enough DNF already had selected a physics


    engine, the aptly named, Mathengine. Unfortunately for the troubled title, the engine that


    3D Realms wanted was bought by Criterion Software, the creators of Renderware. EAs


    involvement however, has caused most developers not associated with the giant publisher, to


    reconsider using Renderware.


    This change of physics engine however, may prove the one


    lucky break in an otherwise troubled development process for DNF. Meqon seem to know what


    they are doing and if their demo is anything to go by, Duke Nukem Forever stands to gain


    from the partnership. If you wish to make ypour own mind up, you can download a short Meqon


    Physics Demo.



    Size:1.3 Mb





    3D Realms ||


    Meqon ||


    Download Meqon Demo