Creating Armour

  • Go to Freelancer/DATA/equipment and open "select_equip.ini"


    Then go to the bottom and add something like this:


    [Armor]
    nickname = armour1
    ids_name = 263737
    ids_info = 264737
    hit_pts_scale = 2.000000 ; <-this is what the your armor is multiplied by 1 means no armor change, 0.9 and lower decreases your armor, and 1.1 and higher increases your armor.
    material_library = equipment\models\hardware.mat
    DA_archetype = equipment\models\hardware\br_protective_armor.3db
    volume = 0.000000 ; <- change this to make it take up cargo
    mass = 10
    lootable = false


    Then in the equipment folder open up misc_equip.ini and put this at the bottom:
    [Good]
    nickname = armour1
    equipment = armour1
    category = equipment
    price = 100000
    item_icon = equipment\models\commodities\nn_icons\EQUIPICON_armor.3db
    combinable = false
    ids_name = 263737
    ids_info = 264737
    shop_archetype = equipment\models\hardware\br_protective_armor.3db
    material_library = equipment\models\hardware.mat


    Then in the equipment folder open up market_misc.ini and find the base you want to add it to and paste this this below it
    MarketGood = armour1, 1, -1, 10, 10, 0, 1


    There ya go


    Blaster