Retribution Class Battleship

When picking an Imperial battleship, I was facing a dilemma. My choices were two equally mediocre options.
At first I picked an Emperor-class battleship. It has three macrocannon turrets, two macrocannon decks and four flight decks. While attack craft allowed it to hit targets outside of its other weapons' field of fire, it had no long-ranged options and not much firepower.
Retribution-class, however, seemed to be more generally useful, since it has lances (Not Chaos quality, but good anyway) and torpedoes, as well as freaking SIX macrocannon decks.
As you can notice by a Cog Mechanicum sigil on its nose, this ship has Adeptus Mechanicus favour. That means it has extra Skill and Upgrade slot.

Comments 7

  • Pity Tindalos didn't include Apocalypse-class (All lances and a NOVA FREAKING CANNON: http://wh40k.lexicanum.com/wiki/Apocalypse_Class_Battleship). From the other side, they needed something to tone Novaspam down.

    • lols .. and I just wanted ask what these hand canons are :D

    • You mean, ship weaponry? In a nutshell, Macrocannons (those on broadsides) are simple cannons (sometimes with plasma shells, also Missile Pod Turrets used by Chaos as well as Eldar Starcannons are considered to be Macrocannons as well), torpedoes and flight decks are self-explanatory, Lances are laser beam guns and Nova Cannon is basically a barrage weapon.

    • they looks really massive (these on ship bottom) aka "you will be shredded to pieces in no time" :)

    • Yes, Imperium has the best macrocannons. They become ineffective at longer range, though. BTW this ship is 8 km long.

    • :D .. then this gun (it it still can be called so) can have around 1 km length ... LOL :D