A few months back, LOAF took a look at the development timeframes for the Wing Commander games. It's really interesting comparison! Someone asked how these durations correlated with the size of the development teams, which is also a very neat set of data, so LOAF compiled a new table!

This question fascinated me so I decided to put together some rough numbers with the previous chart. I divided credits by modern disciplines... you can see the size of the development teams basically quadruiples in eight years! (Does not include film shoot crews.)

With regards to the expansion packs, they were all very tight 3-4 month productions. A small team of rising juniors would usually develop them while the rest of the group moved to the next big game. They kept it up as long as the concept was profitable!

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