There's been lots of gorgeous character and shipboard art for Wing Leader shown off over these past few months, but people are also interested in the project for its space combat. Howard Day has made some tweaks to the spaceflight engine and created some great examples of the latest build's gameplay. You can see everything from both the Kilrathi and Confed fighter perspectives below. The dogfighting is intense, fluid and explosive. Check it out below!

Doing some code refactoring about how the AIs control the ships. They're no longer able to turn faster than the player - and a bunch of hacks have been actually re-coded to work in a more straightforward, honest way. I've also been working on Reticles. As you can tell, these now shift around a bit as you maneuver. Makes the whole thing feel 1000% more dynamic.

Bonus video! This one's got the front/left/right/rear directional cockpit view enabled. It's also testing out the look with a CRT filter enabled.

Navigation

  1. Dashboard
  2. News
  3. Forum
  4. Articles
  5. Gallery
  6. Filebase
  7. Calendar
  8. Tickets
  9. Members
  10. Tools
  1. Privacy Policy
  2. Legal Notice
  3. Contact
  4. Frequently Asked Questions
  5. Terms Of Use
  6. Sitemap

Current Location

This site uses cookies. By continuing to browse this site, you are agreeing to our use of cookies.