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Search results 41-60 of 67.

  • first upgrade, the bar: donesecond upgrade, the equipment dealer: donethird upgrade, the ship dealer: done for the next upgrade, the defense module type 1, we still need: (update: 02.07.2017 17:02) commodity needed amount to deliver amount left to deliver done in % trains left to deliver MOX 20.000 0 100% 0 Construction Machinery 20.000 0 100% 0 Ship Hull Panels 10.000 0 100% 0 Diamonds 20.000 2.200 89% 2 Light Arms 20.000 0 100% 0 Sum 90.000 2.200 97% 2
  • 1st upgrade, the bar: done2nd upgrade, the equipment dealer: done3rd upgrade, the ship dealer: done4th upgrade, the defense module type 1: done for the fifth upgrade, a storage module, we still need: (update: 08.07.2017 11:36) commodity needed amount amount left to deliver done in % trains left to deliver Construction Machinery 5.000 2.400 52% 1 Copper 20.000 8.800 56% 2 Ship Hull Panels 50.000 44.400 11% 18 Sum 75.000 55.600 26% 21
  • table updated, no changes ... and i deleted from shop:- Starkiller torpedo launchers and torpedoes- countermeassure and imp. countermeassure flares and droppers- Gold, Silver and Beryllium atm. we have more than 40 Warsys and more than 20 Therhons on DS17.
  • the idea itself was good, but in IC we should have better equipments, therefore we have adv. CMs there
  • 1st upgrade, the bar: done2nd upgrade, the equipment dealer: done3rd upgrade, the ship dealer: done4th upgrade, the defense module type 1: done for the fifth upgrade, a storage module, we still need: (last update: 15.08.2017, 20:03) commodity needed amount amount left to deliver done in % trains left to deliver Construction Machinery 5.000 0 100% 0 Copper 20.000 0 100% 0 Ship Hull Panels 50.000 6.800 86% 4 Sum 75.000 6.800 91% 4
  • 1st upgrade, the bar: done2nd upgrade, the equipment dealer: done3rd upgrade, the ship dealer: done4th upgrade, the defense module type 1: done5th upgrade, a storage module: done for the sixth upgrade, a shield generator module type I, we still need: (last update: 03.09.2017, 12:15) commodity needed amount amount left to deliver done in % trains left to deliver MOX 20.000 19.400 3% 8 Construction Machinery 20.000 19.800 1% 8 Hydrocarbons 20.000 0 100% 0 Superconductors 20.000 18.400 8% 8 Sum 80…
  • table updated ...
  • 1st upgrade, the bar: done2nd upgrade, the equipment dealer: done3rd upgrade, the ship dealer: done4th upgrade, the defense module type 1: done5th upgrade, a storage module: done6th upgrade, a shield generator module type I: done for the seventh upgrade, a shield generator module type II, we still need: (last update: 17.09.2017, 13:02) commodity needed amount amount left to deliver done in % trains left to deliver MOX 20.000 8.700 57% 4 Construction Machinery 20.000 0 100% 0 Hydrocarbons 20.000…
  • btw. i deleted Siver and H-Fuel from the market of DS17, pls don't sell them to the base anymore. these commodities are needed to make clan equipments and we all agreed to not use DS17 for that. when we're done with all upgrades, we should clear the market from all commodities which we won't need anymore (except the usual coffee, tobacco and alcohol of course ).
  • 1st upgrade, the bar: done2nd upgrade, the equipment dealer: done3rd upgrade, the ship dealer: done4th upgrade, the defense module type 1: done5th upgrade, a storage module: done6th upgrade, a shield generator module type I: done7th upgrade, a shield generator module type II: done for the eightth upgrade, the protective science research, we still need: (last update: 30.09.2017, 11:44) commodity needed amount amount left to deliver done in % trains left to deliver Optronics 10.000 5.000 50% 2 Co…
  • 1st upgrade, the bar: done2nd upgrade, the equipment dealer: done3rd upgrade, the ship dealer: done4th upgrade, the defense module type 1: done5th upgrade, a storage module: done6th upgrade, a shield generator module type I: done7th upgrade, a shield generator module type II: done8th upgrade, a protective science research: done for the nineth upgrade, another storage module - also mooring, we still need: (update: 28.10.2017, 11:57 a.m.) commodity needed amount amount left to deliver done in % t…
  • great job mates and congrats this was the nineth upgrade. such a clan base has 17 upgrades. the only thing we still need is the Defense Module Type 2, which is the 13th upgrade. all others are not that important for us. are u up to complete this station or can we leave it as it is?
  • The storage ist only for commodities. Equipment and ammo can be stored without Limit. Theoretically. In fact we should not missuse this, because nobody can guarantee that it is save and we could loose stuff.
  • all chars beginning with "CNS_K" have access now. btw. i added the next upgrade. the updated table will follow ...