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Search results 1-11 of 11.
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Well, so far Ive been using Freelancer Mod Studio (that means in the past few years since it also is a fairly new tool compared to the old junk we used to have) which seems to be very similar.Bild_2026-02-27_113020348.pngBild_2026-02-27_113213731.pngThe feature set is about the same I guess.Question is which tool is better to handle.Regarding the path generation I would be cautious. There have been multiple tools in the past which were meant to do that job but in the end none of them actually cr… -
I get a prompt to enter the game path. "bitte zuerst Spielpfad eingeben"I already have added paths to "Mod-Repository" and "Clean-FL Testordner" on the Mod-Manager tab.Am I missing a different path setting? -
Ok, now it loads. I am not sure if all functions are already working (e.g. Trade routes).However, I tested the system editor.Takes a bit to figure out how stuff works (nothing unusual).The object editor makes line breaks to make the content fit into the window. I think that might be confusing as it is difficult to really figure out if the parameters still belong to the specific setting or are part of a new one. I think it only should display line breaks which really exist in the ini and instead … -
you make progress pretty fast -
If you keep going on you might end up with a playable game -
(Quote from Aldenmar Odin)Yes, I did. That kind of cutting 3d models is most often used wheen there are animated parts. The pivot points of the parts can be used for the animation then (rotation or moving at a specific axis).But it also is used on other complex 3d models since there used to be certain exporting limitations which required a workaround -> the parts. -
Screenshot 2026-03-24 151930.png -
Well, it seems to be a model from the original game.I did not break it. It wasn't me. -
good workDid not have time to test the latest versions. Its just a bit too much of everything atm. -
Take your time.I did not have time to fully test the latest releases sinc I am busy working on bug fixes and other areas where other tool sets are required (if at all).I am pretty sure I am going to use your editor once I am integrating the new content. -
In the end the values for the cube content can be edited.I really like what I see. That makes editing much easier.For the longest time I modding only using a text editor, changing values based on what I think would look right. Then started the game to check if my edits worked... just to further tweak stuff until I got it the way I want.