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Search results 1-17 of 17.

  • Hi TeamI have developed a tool to "one click" translate freelancer with mods to other languages. The tool is called FL-Lingo.FL Lingo compares a modded Freelancer installation with an existing Freelancer installation in the target language.The target-language installation is the source for restored texts.FL Lingo reads text resources from both installations and matches them by resource ID.It can restore existing translated texts automatically when matching entries exist.It is not limited to Germ…
  • here are the .dll files.the tool is here (but you dont need it, .dll files are already patched)GitHub - flathack/FL-Lingo: FL Lingo is a relocalization tool for Freelancer mods. Compare a modded game install with a reference language install, auto-restore known vanilla text, export mod-only entries for external translation, import results, and apply localized strings and infocards back to the game. · GitHubthe UI is still chaotic, i will have to rework it so better report translation bugs here a…
  • At the moment the audio stuff is just the DIALOGES (story audio) folder unter MUSIC, this is not final yet. but the next step is to open the utf container and move german audio over and keep the modified stuff in the english version. SO in the endresult, it will be a mix of german and english audio. (most mods dont have any additional voices anyway).Regarding the missing text translations: the translation works in several steps.1. just copy 1 to 1 if the id is identical. Like hud, vanilla weapon…
  • FL Lingo v0.1.2 is out!Releases · flathack/FL-Lingo · GitHubWhat's new:Reworked Expert Mode interface — the workflow is now split into clear, sequential sections that guide you through each step.pasted-from-clipboard.pngAuto-Translation — bulk-translate all open entries using Google Translate via deep-translator. Completely free, no API key required. Includes pause/resume and a preview to review entries before translating.pasted-from-clipboard.pngHelp buttons everywhere — every action in the edi…
  • FL Lingo is now feature complete. So v0.1.3 will be my last relaese, will only fix bugs.Releases · flathack/FL-Lingo · GitHubFL Lingo can now translate Freelancer mods to over 100 different languages. For legal reasons it "can" only translate "mod" stuff ...
  • version 0.2.1 released with xml bug fixesReleases · flathack/FL-Lingo · GitHub
  • would love to see it added, enjoy crossfire in german would be nice
  • I am planning to implement the translation module directly to FL Atlas as a Sub tool. FL Lingo has a big disadantage:- it takes the Freelancer .dlls and translates all texts, names, infos etc.- filtering things is possible but you have to do it manually, with at least 15.000 texts to translate its a lot of work.but with atlas I want to change the approach:- scan ids_name and ids_info per category.- you will be able to select to translate only HUD, UI, info texts for ships, equipment etc. but e. …
  • I am finalizing the new translation tool which is a sub tool of FLAtlas now. FL Lingo is still there but I would not recommend to use it, as the new one is much better.Little preview:pasted-from-clipboard.pngI am also directly implementing a "ruleset" for crossfire with exceptions (I am not planning to check every id but the general stuff) so you have it easier to implement more languages faster for your mod. (will take aprox 20 minutes per language).Preview of translaton rules for crossfire spe…
  • the new audio manager parses the audio utf files and copies german audio inside the utfs to the crossfire utf audios. this will ofcourse exclude crossfires new audios and keep the original english ones.I am also working on local AI integration (OLLAMA etc.) so next step is: translate audio automatically with speech-to-text and text-to-speech models to other languages. This only works locally on your PC if you have high end pc which can run a local AI. So I guess I am the only person in the world…
  • With this release v0.8.1 of FLAtlas I focused on the translator and the audio manager: it can only export samples, import samples and mass transfer samples from left freelancer install to right freelancer install. When it’s finished you will be able to mass edit the audio files…just drop some feature requests, and I will implement them 😝
  • creating automations for just those things is basically my job ... so i may provide a powershell or python script for your usecase, will check it and also implement it, guess i did not notice that in the ini files.thanks
  • I would not recommend translating the app to non Latein letters, as I didn’t test it correctly. Better use FLatlas-V2 and use the translator sub tool inside it, it’s way better.also FLlingo is in version 0.3.0 available. my plan is to release v0.8.0 for FL-Lingo and make a rewrite (an export of the FLAtlas-V2 Sub tool) so it can coexist with the big Project. until then use download FLAtlas-V2 GitHub - flathack/FLAtlas-V2: C++ rework of the FLAtlas visual system editor for native Freelancer moddi…
  • I made progress on the translations. From providing a tool for translation I have become to someone who is providing actual translations ... its ok for me. anyway.So i have updated the FLRocket Launcher and my normal Launcher with the translation module. But Huor had the idea about doing the translation ingame with a client hook. so we dont need to change the .dll files. I tested it and it worked perfectly. I tested it with Freelancer Reforged and ... yea what can i say, made a german and russia…
  • (Quote from SWAT_OP-R8R) yes I had the anti cheat thing in mind, the hook is only another solution how it could be done. I guess the savest way is to let CFlauncher apply the daily updates, then apply the language patch (exchange English texts live with other languages). That’s also very fast during startup of the game. But with other mods and single player mods the hook thingy is better.Mir anti cheat also detects changed dlls and this cannot be whirelisted then there is no other option and pos…
  • Haha yes, ok for the freelancer texts I used google translate. But for my Russian readmes on GitHub I used AI to translate, maybe you can take a look and check if that’s a okish translation?flathack (FlatHack) · GitHub