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  • As i see the savegame editor has a few more downloads, I'm reworking it also but this time I do it in C# and Avalonia framework, it has some nice possibilites to design the UI.https://www.moddb.com/games/fr…s/flatlas-savegame-editorOLD Python version had some performance issues. : this is the old one:pasted-from-clipboard.png (OLD)NEW (C# Version - FAST):pasted-from-clipboard.png (NEW)I have decided to do this post shortly before I'm finished with it, so I will release the update in a few coding…
  • It has been released.GitHub - flathack/FLAtlas---Save-Game-Editor: Freelancer singleplayer savegame editor with backups, validation, and mod-aware editing. · GitHub- It is a full rework in C# and its really fast, loading and saving is instant.- its compatible with the old updater - so updating from v0.6.2 to v0.8.2 should workpasted-from-clipboard.png
  • (Quote from Jericho.) Hi there,you have an equipment browser on the right side, just drag and drop the equipment from the browser to the slot.pasted-from-clipboard.pngIf you only see numbers, you did not set the correct freelancer installation in the settings. It needs the freelancer path to convert the hashes to real names.If you still encounter issues, please share screenshots of the UI / problem and also a screenshot of the log or the log iteself (you can find it in the settings)
  • I could indeed reproduce an error when you click "check savegame" and then click "repair savegame" the editor forgets the nicknames and shows the hashes again.pasted-from-clipboard.pngI will fix it in coming release tonight
  • v0.8.3 has been released.GitHub - flathack/FLAtlas---Save-Game-Editor: Freelancer singleplayer savegame editor with backups, validation, and mod-aware editing. · GitHub- missing equipment names bug fixed- added multiverse support- fixed some other error which could happen when opening saves