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Search results 1-20 of 21.
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Just a quick info. I was able to reproduce the problem that prevented some players with the latest windows 10 version to launch the game. As it looks Microsoft redesigned a part of their Dx12 runtimes when they implemented the DXR Raytracing API which now fails to call certain functions that were available before. Result is a crash in the kernelbase.dll. Eventhough I have located the problem I have no final fix for it yet. But I have implemented a workaround into the vanillaFL shader that you c…
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Der Launcher muss eine andere Option als "no selection" anzeigen weil selbst wenn man nichts dort ausgewählt hat standardmäßig FXAA eingestellt ist. "No Selection" sollte da dementsprechend überhaupt nicht existieren können es sei denn man hat es selbst so ausgewählt. Die einzige Möglichkeit wie das doch sein könnte wäre wenn irgendwas auf deinem PC verhindert dass Updates überhaupt heruntergeladen werden (was dieses etwas ist ist mir nicht bekannt). Mal abgesehen davon habe ich gerade ein paar…
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The workaround should work 100% and so should the bat file. Based on the image you attached I am wondering why you did put that file into the FLMM folder instead of the FL folder where Crossfire is installed to. And Im really hoping that you didnt install FL into the "Programme (x86)" folder because windows will only grant you limited permissions in there.
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I had a Teamview session yesterday evening with a player that had problems getting Crossfire to work. A good opportunity to see the problem from a different perspective. I think there are 3 key issues that could lead to problems. A disabled DirectPlay in Windows 10.Windows 10 by default has this feature disabled (god knows why). Here you can read how to enable it: How to Enable the Ultimate Performance Power Plan in Windows 10 The next common problem is when the game is getting installed into t…
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After a few hundred tests on vanilla FL it looks like I have a working solution.... at least for one of the settings so far. No crashes with active shaders under Windows 10 version 1809. Ill try to apply this to the other available settings tomorrow. Depending on the results I might have to completely rebuild the shader options on the launcher (my current solution is working somewhat different than the options before) or I might add a compatibility option. Dunno yet. It also might be worth test…
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hmmk I have multiple working solutions now for enb, sweetfx and reshade. Most likely it will be best to completely rebuild the shader options since my solutions work totally different from what we used before. I can imagine having more fixed options that offer various settings. On top of that I would provide one option that renders the game in dx10 instead of just dx8/dx9 and allows players to do custom shader settings in the game. Most players might stick with the default options but for some …
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The update will most likely be released tomorrow afternoon/evening. I still need a few hours preparing the update process since everything became a bit bigger and more complex in the end. 391 files - 36mb 3 enb shader variations 11 SweetFx+Reshade variations 1 Rehade on dx10 which is fully customizable (you can create and store your own presets in the game) Vanilla FL ENB Default ENB Oversaturated ENB MotionBlur + Sharpen RS+SFX SMAA Min RS+SFX FXAA Min RS+SFX SMAA Default RS+SFX FXAA Default R…