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Search results 1-18 of 18.
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One of the biggest tasks this year will be the creation of Crossfire version 2.0... as Crossfire has developed to a true sequel to Freelancer and will reach the campaigns end with version 2.0 the mod will run under the working title "Freelancer 2: Crossfire". Nothing will fit better.The sub-title for this version is "Last Stand" as the last story chapter is about ending the galactic conflict in either a good or bad way.In other words the Crossfire 2.0 storyline has more than just one ending. Wh…
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the work can be done by the community and posted on the forums e.g. if someone wants to change a texture he/she can edit it... make a screenshot and upload it to the dev formif it looks cool then we will use it in the mod same happens with infocards and any other material created by this community for 2012 I also intent to switch to a new server hardwareI already have something in mind which would increase the performance by +30% at about the same costs we have atmthis + the new Lag Reduction K…
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i forgot to mention one thingthe server switch can only happen under some conditions:I need to be able to get out of the current contract (which in my eyes is possible)the timing for the transfer of tiles has to fitand we need to be able to release a new launcher version which is actually the tricky part since only hägar has the sources
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thx for the feedbackwhile some points make sense i disagree with others e.g. CF not balancedthere is no "best ship" or "best weapon" or "best shield" in CFwith CF1.9 most stuff was rebalanced to have more equal statsnext to that we have specialized ships for special purposes what i totally agree with is the part about RPthe main problem I see here is that people dont stick to their role and complain too much when stuff does not work as they wantbut that is something i can not change.. that can …
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let me explain how ships are balanced in CF I have put all ships into a large excel sheet with all their valuesmost important here are the values responsible for movementthere is a formula that calculates how fast ships can turn.... this calculation was run on vanilla ships (and their vanilla settings) now lets say the result for the eagle is 1 and for the sabre the result is 0.95 (meaning the eagle turns slightly faster than the sabre) now the same calculation was done for ALL CF ships (by cla…
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if you dont give ships a variety of handling you achieve exactly the opposite of what you want ship A has the exactly the same handling as ship Bship A has 80 cargo space, ship B has 90 cargo spacewhich ship do players take? so either you have a balancing like I did it by calculationoryou make all ships absolutly equal in all details.... same handling... same cargo volume... same bats, same bots, same weapon slots... everything the same
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Status update:This week i probably will be able to finish the environmental changes for CF2.0 which means that all of the existing CF systems got updates.The populated systems more then the worlds without any colonies.These update include major changes on the quality of asteroid fields and nebulas, wide range changes on NPC encounters, patrol paths, environmental ambient music, tradelanes in coal systems, stations, moons, infocards, effects, depots, wrecks, hypergates, weapon platforms, mission…
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actually noour conquest system has nothing to do with stuff from other serverswe released the first version of our conquest system 2 years ago as a backend feature (before other conquest systems were known), the frontend part however was never released as it turned out to be too complicated and resource intense for CF2.0 the conquest system just got redesigned as a pure backend feature with ingame reference and crosslink with the clan bases feature (which also will not work like you might know …