Posts by flathack

    I am only on 16:9 (Full HD and 4K) and 3:2 (Surface Pro)


    But that issue appeared only on resolutions greater than 2k, so surface pro has 2880x1920 (3:2 Ratio) and on 4k 3840 x 2160 (16:9). On Full HD (my other laptop with 16:9 ratio too) this issue does not appear.


    I could solve the issue on other servers (discovery, hamburg city, freelancer universe) by changing the number in the ini to 0.25 (or less).


    As I have also problems with the HUD with hudshift on different ratios and resolutions, I have found out the formula to calculate the values for any ratio in the camera.ini:


    (now math comes in, sorry for that, I know Text representation of formulas is difficult here in the forum, but I will try)


    Example for 3:2 Ratio, calc from 4:3 Ratio (vanilla standard):

    fovx(3:2) = 2 * arctan( tan(54.432° / 2) * ((3/2) / (4/3)) )


    fovx(3:2) = 2 * arctan( tan(54.432° / 2) * 9/8 )


    equals: fovx(3:2) = 60.105°

    (camera ini entry for fovx).

    all values:

    4:3 - 54.432

    3:2 - 60.105

    16:10 - 63.361

    16:9 - 68.878



    I will take a look at the values and create a function for the font values so you can implement them in the launcher. So HudShift and Font Issues are gone for any aspect ratio and resolution.

    Unfortunatley I cant get CF to work on my surface ... I remember it worked in the past but now everything I try ... it fails.


    I guess its not CFs fault, its a Windows ARM problem. Freelancer HDE works, dont know why. Anyway, on my gaming machine I have a full 4k monitor, will test it on wednesday then i will be at home.

    V0.6.9 released.

    ## v0.6.8 -> v0.6.9 - Changelog ########################################################################################

    ### Added
    - Added a recycle-bin workflow for the `File Explorer`:
      - deleted files now move into `.flatlas/history/trash` instead of being removed immediately
      - deleted files can be restored from a dedicated trash dialog in the explorer toolbar
    - Expanded `Nebula` zone creation with more Freelancer-authentic zone options:
      - `visit`
      - `spacedust`
      - `spacedust_maxparticles`
      - `interference`
      - `property_flags`
      - `property_fog_color`
    - Expanded `Asteroid Field` zone creation with more Freelancer-authentic zone options:
      - `property_flags`
      - `visit`
      - `sort`
      - `spacedust`
      - `spacedust_maxparticles`
      - `comment`
    - Added Base Builder 3D viewport improvements:
      - color-coded XYZ axis gizmo at the grid corner with labeled arrows (red X, green Y, blue Z)
      - large yellow "N" north marker outside the grid at the −Z edge for orientation
      - color-coded Move/Rot/Axis buttons matching gizmo colors (red X, green Y, blue Z)
      - active-state highlighting for Mode buttons (Nav/Move/Rot) and Axis buttons (X/Y/Z)
      - live rotation display (X/Y/Z) for the currently selected object
      - step-size spin box (1–360°, default 15°) for precision stepping via +/− buttons
      - Reset Camera button and Zoom slider moved into the main toolbar row for quicker access
      - vertical separators between transform groups and mode groups for clearer visual structure
    - Added minimal 3D part preview mode for the Base Builder (mesh + wireframe only, no tabs or details)
    - Added parent-child co-movement: moving a parent base object now moves all linked children in the 2D editor
    - Added child-object interactivity lockdown: child objects with a parent are non-interactive in the 2D editor; deleting a parent shows a confirmation dialog for its children
    - Added Faction Editor – inline IDS editing: name, short name, and info text can now be edited directly in the General tab without detour through the IDS editor
    - Added Faction Editor – reputation sliders: 3-column reputation table with interactive sliders per faction, color-coded by value
    - Added Faction Editor – empathy rate sliders: editable empathy rate table with sliders (range −1.0 to 1.0), color-coded
    - Added Faction Editor – reputation presets: one-click presets (All Friendly, All Neutral, All Hostile, Hostile to Lawful)
    - Added Faction Editor – delete faction: removes a faction from all three INI files with optional reference replacement dialog
    - Added Faction Editor – data integrity check: 18 validation checks across critical/warning/info severity levels covering missing references, out-of-range values, duplicate entries, and structural issues

    ### Changed
    - The zone-creation dialog now gives asteroid and nebula fields clearer Freelancer-oriented presets and explanations instead of leaving important values implicit or hardcoded.
    - Zone generation now writes substantially richer field-zone metadata for newly created nebulae and asteroid fields, bringing FL Atlas output much closer to real Freelancer system files.
    - Removed the header text from the Base Builder dialog for a cleaner layout.
    - Faction Editor reputation coloring now uses ±0.59 thresholds (was ±0.3) across graph, matrix, table, and sliders.

    ### Fixed
    - Fixed ring-zone deletion so removing a ring also removes the corresponding `ring = ...` reference from its parent object, and undo restores both pieces together.
    - Fixed File Explorer deletion so right-click delete is available again for actual file entries in the context menu.
    - Fixed File Explorer delete behavior so deleted files are no longer lost immediately when using explorer delete actions.
    - Fixed generated asteroid-field zones to no longer force incorrect defaults like `property_flags = 0` and `visit = 0` when field-specific values are intended.
    - Fixed Qt3D render-thread crash in Base Builder caused by use-after-free during rapid scene rebuilds (debounced rebuilds, safe entity deletion, geometry validation guards).

    - My trade route viewer, universe view, ship viewer and rep planner are finished.


    - the Rep Planner will list all actions needed to change your rep, you can filter: kills, missions and bribes.


    - you can export this list to clipboard and save it as an TXT file.


    - this is an expample for crossfire to get an neutral rep.

    pasted-from-clipboard.pngpasted-from-clipboard.png


    the reps that stay "red" are factions without relationships to other factions, factions not possible to change reps (nomads, story factions etc).


    to keep this topic clean I may create a nother post just for the web tools ... if thats ok @OP?


    Flathack — Freelancer Modding Tools & Projects

    I started exporting FL Atlas features to "Web Versions" to my homepage.


    - Universe View.

    Explore all systems and see where the things are.

    - Ship Explorer

    view all ships and where to buy them.

    - Trade Route Viewer

    View traderoutes directly in the browser - inner system routes, normal trade routes, round robin routes.

    - coming next: Rep Navigator

    Tell my website which rep you want then it will list everything you will have to do (kill 3x xenos ships, then 4x liberty marine ships etc.) to reach your target.


    Flathack — Freelancer Modding Tools & Projects

    i just tested on my other laptop with old CF install, and here the value is correct


    [TrueType]

    nickname = Normal

    font = Crossfire

    fixed_height = 0.025000


    this laptop just has a full HD screen so cant test the value here.


    so the launcher did not update all files in my fresh CF install, thats why my account got banned i guess.


    edit: will now copy this correct CF install to my surface pro 11 and test there with the 2k screen and will then post result here.

    just made a fresh CF install by chance to get a fresh start and the entry for "normal" is


    [TrueType]
    nickname = Normal
    font = Crossfire
    fixed_height = 0.031000

    So this value needs to be changed to 0.025

    Hud small is correct

    [TrueType]
    nickname = HudSmall
    font = Crossfire
    fixed_height = 0.025000



    Anyway, just to let you know, also Huor

    I installed CF fresh via the mod installer, then updated the CF install via the new launcher.

    pasted-from-clipboard.png

    Dont know if its ok to use the new launcher directly after new install.

    anyway, my account just got banned after logging in. (it was an empty account, with new created char "Lorbeer#".

    New Faction Editor


    With the new faction editor you can create, modify, deactivate factions and delete factions (not recommended, with integrated warning, as factions should never be deleted for stability reasons)


    - deletion: replace all existing references with a nother existing faction

    pasted-from-clipboard.png


    - change rep to other factions

    pasted-from-clipboard.png


    - change empathy with other factions

    - With the Reference Search you can search your mod / the freelancer installation where the faction is used:

    pasted-from-clipboard.png


    - see other stuff that is related to factions:

    pasted-from-clipboard.png


    - data integrity check

    CRITICAL

    1. Rep target doesn't exist - A reputation references a faction that is not defined
    2. Empathy rate target doesn't exist - An empathy_rate references a non-existent faction
    3. Rep value out of range - Reputation value outside -1.0 to 1.0
    4. FactionProps affiliation mismatch - The affiliation field doesn't match the faction nickname
    5. Duplicate nickname (case collision) - Two factions with same name but different casing

    WARNING

    6. Missing from initialworld.ini - Faction not present in initialworld.ini

    7. Missing from empathy.ini - Faction not present in empathy.ini

    8. Missing from faction_prop.ini - Faction not present in faction_prop.ini

    9. No reciprocal rep entry - A→B exists but B→A doesn't

    10. Duplicate rep entry - Same target faction listed twice in reputations

    11. Empathy rate out of range - Value outside -1.0 to 1.0

    12. Duplicate empathy_rate entry - Same target listed twice

    13. Wrong number of empathy events - Expected exactly 4 events

    14. Missing empathy event type - One of the 4 standard events is missing

    15. No legality defined - faction_prop.ini entry has no legality field


    INFO

    16. No rep entry toward faction X - Reputation completeness (missing entry for another faction)

    17. No empathy_rate toward faction X - Empathy rate completeness

    18. No ids_name defined - No display name ID set in initialworld.ini


    - reputation-presets: when creating a faction, choose: all lawful friendly, unlawful hostile etc.

    pasted-from-clipboard.png


    - analytics / simulation mode: what happens if a player destroys XYZ, what happens with the faction and related factions etc. (still in development)

    @OP I know this topic is old, but the fix is not in the launcher, so in 4k resolution the fonts file must be changed otherwise the numbers are not visible. The problem appears only if you use larger resolution than 2k.

    Hi, just delete the old folder and start with a new one. All configs are stored outside that folder.


    The discord is still a thing, unfortunately the link expires after a while ... thats a pity. I guess with a new update I will have to dynamically load the discord link from github so i can exchange the link without releasing an update :(


    Anyway here is a new link:

    Discord

    # FL Atlas v0.6.7

    v0.6.7 has been released, and this update brings a large set of new features, improvements, and bug fixes.
    Release FLAtlas v0.6.7 · flathack/FLAtlas · GitHub


    ## New in v0.6.7

    ### 3D Base Builder

    - FL Atlas now understands bases and their child objects as connected structures.
    - This makes building and editing bases much easier and more visual.

    ### Improved File and Text Editor for Freelancer

    - The editor has been heavily upgraded and is becoming a true Freelancer-focused file explorer and text editor.
    - It now supports tabs directly inside the explorer.
    - right-click ids_name or ids_info to view the text from the .dll file
    - Many workflows now feel closer to Visual Studio Code, but tailored for Freelancer modding.
    - Changes inside files are highlighted visually.
    - After saving, you can inspect the history of each file and each line. (stored inside the mod folder under `.flatlas`.)
    - The editor is designed to make jumping between related Freelancer files much faster and easier.
    - view 3d models directly inside the file editor.
    - rightclick links inside the ini files to directly jump to the file

    ### Performance Improvements

    - Large parts of the app have been optimized to reduce lag and improve responsiveness.
    - Editing large files is now smoother.

    ### 8x8 Grid Layout in 2D and 3D System View

    - Both the 2D and 3D system views now support an 8x8 grid layout.

    ### 3D Character Viewer

    - A new 3D Character Viewer has been added.
    - This feature was originally created for the Savegame Editor and has now been brought into FL Atlas.

    ### Many Bug Fixes
    - Too many to list individually.



    I know working with Freelancer text files can be frustrating, especially because so many changes require editing multiple files at once. That is why I want to keep expanding this editor into a full Freelancer-focused editing environment.

    The goal is to support workflows like:

    - right-clicking lines and jumping directly to related content
    - opening referenced files directly from INI entries
    - moving through connected game data much faster than with a normal text editor

    My aim is to offer an editing experience that feels similar to Visual Studio Code, but optimized specifically for Freelancer modding.

    I am not deeply active as a mod creator myself. I understand how the game files and systems work, but I spend more time building tools than making full mods. Because of that, feature requests for the INI/File Editor are very welcome.