I made progress on the translations. From providing a tool for translation I have become to someone who is providing actual translations ... its ok for me. anyway.
So i have updated the FLRocket Launcher and my normal Launcher with the translation module. But Huor had the idea about doing the translation ingame with a client hook. so we dont need to change the .dll files. I tested it and it worked perfectly. I tested it with Freelancer Reforged and ... yea what can i say, made a german and russian translation (for testing the font issue) for Freelancer Reforged. All we need is my client hook .dll and an entry in the dacom.ini, thats it.
Someone is russian here and knows if thats a legit translation? Cant tell... but it looks russian ... so I will leave it that way.
My normal launcher: GitHub - flathack/FL-Atlas-Launcher: Desktop launcher for managing Freelancer installs, mods, MPIDs, settings, and companion tools. · GitHub
the FLRocket Launcher: GitHub - flathack/FLRocket · GitHub
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