Posts by Demonmegi

    Quote

    Update* - My FLMM Folder doesn't have the Freelancer.exe, or cfwd.exe files.


    This is the location of the original files:


    C:\Program Files (x86)\Freelancer Mod Manager\mods\Freelancer 2 - Crossfire\EXE

    Files

    • Unbenannt.png

      (113.54 kB, downloaded 8 times, last: )

    AFAIK, modern decent AVs have no problems with CF so i really don't understand why i should "Disable Firewall, AV.." i have Avira running and it doesnt do anything to CF and the game works fine with it, not sure what you guys install.


    As for the problem for some reason the launcher is stuck in a loop. Based on my experience with similar problems with the launcher you may consider this:


    -Check the log if it says anything
    -Replace the Freelancer.exe and cfwd.exe with the one from the FLMM Folder, so you have that launcher executable that is shipped with the initial CF installation (solved a lot of launcher problems in my cases)
    -Restart PC and Router
    -It is possible that the server cannot be reached when you attempted to play
    -Did FLMM gave any errors when it was applying the mod?
    -Make sure that .NET (4.0 or 4.5)is correctly installed (should be on most cases, but you any never know)

    I think this has been mentioned a lot of times before but the fact that the IC alien ships spawn 50 meters in front of your nose while you are cruising is a pain. is it because their motherships are so big or is it because they are custom?

    Yesterday i managed to finish the whole Singleplayer mode. In overall a worthy successor to the Vanilla Game. Even though Microsoft has given no official modding tools (Let's just say bethesda spoiled me with their official modding tools), you guys managed to pull off to get the best out of an old game. No Source code, no official modding tools, what a pain. :D (Makes me wonder what tools you guys use to create new System maps, change the existing ones, make these missions etc.)


    Now, lemme give some thoughts i had while playing, postive and negative:


    +Huge Universe to explore (Not that i needed to since i first played multiplayer and then SP but yeah :D)
    +Not that i need to mention it but the graphics speak for itself
    +No Vanilla stuff got deleted
    +A huge collection of Ships and Equipment
    +Music: Felt satisfying
    +The missions had the same or even more action than vanilla
    +The fact that the coalition (plus almost all SL Ships) is in the game is a big plus since i am a huge starlancer fan
    +Very Straightforward, no plot seeking, you can engage the missions always unlike the vanilla ones
    +Big plus: The voice of Juni, King etc. were used again when it made sense (C'mon Trent let's go!)
    +The story felt complete, from beginning to the end
    +Voices (could get a better microphone) at least good for non-commercial standards, felt satisfying since every dialogue is written down and spoken, felt comprehensive, could be maybe a bit more extensive
    + SPOILER! The ending was the icing on the cake, with Orillion and the Osiris sacrifice the enemies were beaten.




    -The mission descriptions are a bit too simply (Example: "Reward: Money..." Someone uses dots too much but thats just a detail)
    -I don't like the ship design of the Warrior, Sentinel, Dom'Nepesh etc. etc. Pure eye cancer. I don't wanna go back to the Inner Core, it makes my eyes bleeding just because of this.
    -Long, unnecessary travel time with nothing happening (Example: Altair, the mission where you first see the hypergate of Kavash)
    -Missions are prone to bugs (Sol, escorting the trade ships was a pain because sometimes one of them didnt dock correctly, etc.)