Something unexpected happened: The bug/rollback is gone. For both of us. Thanks anyway. Problem solved, please close the thread.
Posts by Kossuth21
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Unlucky... my friend lost his SF Train and 50 million... It's more than unlucky and too painful to simply ignore it.
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You could try this link for 2 different versions of FlHook. I use 1.6.7 for my Mod and it works perfectly.
Crash after 5 mins with both of them, when I use evolutions mod.
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I don't see your answer... Maybe i'm blind.
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Interesting... But i think the 1.6.0 version from Here and that contains.
And my another question?
QuoteAll major multiplayer mods (For example Crossfire, Discovery, Evolutions, Hambourg City) have server-side part?
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The most important: How can i modify (or turn off completely) the anti-cheat settings of the FLHook? I plan to use it on a modded server. (Custom engines and new ship types will be added.)
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And the another part of my question?
QuoteAll major multiplayer mods (For example Crossfire, Discovery, Evolutions, Hambourg City) have server-side part?
Where can i find a detailed setting manual for the FLHook? I use the 1.6.0 version from here: http://forge.the-starport.net/projects/flhookplugin/files -
All major multiplayer mods (For example Crossfire, Discovery, Evolutions, Hambourg City) have server-side part?
Which mod not conflict with the FLHook? (The Evolutions mod conflict with it. Kick everybody with "Unknown equipment" (or something like that) reason.)
Sorry for my bad english and thanks for your answers.
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probably... or you just did something wrong when you did the changes
Yep. Wrong FLHook install. Now i use Ioncross and it's work well. Most of my problems are solved. Which mod enables the power cores and engines?
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This is all what i changed... Maybe the FL hates me
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We can call it as "Vanilla", but it's not true.
I changed:
- The starting money at mpnewplayer.fl
- Installed FLHook with these plugins (Nothing changed within them): Flak_common, cloak, condata, death_msg_v2 and tempban.Unloaded, but installed at Mod Manager:
- "Working cloak mod" (When it's loaded, then show that bug. Else just say "This ship don't have cloaking device" for all ships.
- My star system, which created with Explorer.Nothing else. The game isntalled to the D: drive (A partition of the C:.)
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Hello
First: Sorry for my bad english, but i'm Hungarian.
Second: I'm extremely newbie at modding.And the main part:
1. I tried to create a custom system with Explorer. (I created a jump hole, about 6 weapon platform, patrol route for 2 faction, a base, a planet and a sun /It's looks like a nearly dead star: Mainly black, with dark orange glowing/halo./) Yeah, it works... until i try it. I can jump into the sistem, but when i use map or Interact anything (for example docking anywhere) the client crash. I use FLHook at the server.2. I'm looking for server side mods (or client side with server sided part).
3. I'm looking for tools/tweaks what a newbie (me) can use well.
4. The "Working" cloak mod (The FLHook cloak plugin installed correctly) randomly cloak the undocking ships, and cannot uncloak it. Any fix for it? Or limit to specific (For example Advanced Thrusers) the cloak ability?
Thanks for all help.