Just spotted that when I enter any from clan base dealer (commodities, equipment, ships) game starts to be very sluggish. Then I saw that fps drops from stable 60 to 10, and it happens every time when I enter dealers ... can be easily checked if you will use any frames counter.
(FullHD, SweetFx, Nvidia gtx960)
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what can help here is knowledge about what all is counted as 1 item for bases plugin. Are 10 warsy 10 items or one item (x10). The same for bots/bats .. is each counted individually? My observation was that limiting amount of stuff stored in clan base storage (except commodities) have big clearly visible effect on fps (less items = more fps)
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Each item (commodity) is submitted (also those which are only visible for the base admin), each ship is submitted, the state of the base - partly to all players on the base.
As there are quite a few telegrams required to update the client this could lead to some fps drops. I could try to slow down the submissions of many telegrams - but this could have side effects if not all that belongs to the base is shared with the clients at that time it is required.
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If is for example each nonobot submitted separately, then I do not wonder why there is low fps. We (TSH) unloaded there repair ship (and I think it was not full amount, but quite enough of them) to have possibility reload ships during podding. Question is, how much these things is OK to have on clan base to keep fps in healthy state.
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no not every nanobot, nanabots are one item and it doesnt matter wheter 1, 10, or 1000
now that relief, THX much! for this detail bcs this is what I feared the most. OK, so it is about amount of weapons (mainly) stored on base and this can be resolved internally by clans using storage ships, and have on clan base only reasonable amount of items.
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