hi I'm setting up some characters now I understand i have to have smuggler license but I want to put a domkavash device on my ship so am I allowed to have ASF License and DK device instead or will that go against RP As I can't have Smuggler license ASF LICENSE AND DK Device

RP LICENSE QUESTION
- (IOC)Son of Angmar
- Thread is Unresolved
There are 17 replies in this Thread. The last Post () by (IOC)Son of Angmar.
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You have 2 slots for mounting licenses, dk-devive or holo projectors. According to serverrule your forced to use one license if your in clan (btw. i don't understand that rule).
Why should a clan not have own police, mercs even pirates?
The theory of multiple clans helping or fighting each other is far overhauled.
Maybe some serverrules should be changed and adjusted to the low number of players.
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Because clans used to have fixed RPs, which of course makes sense, otherwise some clan might decide to fine one day... and on the next day might do some smuggling business.
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Why not, every player can do, besides clan members. Licenses for regular player allow beeing pirate and next minute smuggler, so why restrictions only for clan members? This restriction inhibited me for long time to enter a clan.
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Totally support Indiana /that draws me off from Camelot Clan - no protection for clan members/,
For example a char namde <SF><Police-etc....or similar could implement a RP just protecting clan members but no taxing or fine...
all of the above are just thoughts....just thoughts:P
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Because of many incidents on the server that made it neccessary.
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well I have a character with just dk device and asf license but I don't wanna get in trouble for not having a smuggler licence back In 1.8 I use to be a merc and a smuggler I really enjoyed it but now I'm just a smuggler but I read somewhere that dk device and something else boost sheild by like 5% or something although I think the boost should be higher personally maybe 25% boost to sheild capacity and 50% - 100% extra on sheild regeneration so if you got a sheild like a sup.Brig HF Sheild the stats would change from
Only other solution i can think of is a new slot in the sheild section called special equipment slot but downside is most ships would need to be edited unless only VHFS Capitalships and frieghters can carry the special slot and the rare exception of some LFs like the hermes because it is class 10 capable with sheilds sheild upgrades but the HF Called the Elder is also class 10 capable with guns but cannot carry sheild upgrades and has class 9 sheild so ship like that couldn't carry it anyway also I think ammo should get a increase too as mines can only carry 20 and 50 on red crystals but if your mining crystals to sell at your clan base it seems a nightmare to go all the way to IC to mine just 50 unless theres a way for miners to carry higher amounts to sell to your base maybe cruise disrupted to 100 ,missiles to 100 , but leave torps at 50 mines to 50 aswell
Sup.Brig HF Sheild
Maximum Capacity: 12,152
Regeneration Rate: 249
----->
Maximum Capacity: 15,190
Regeneration Rate: 50% increase -> 373.5 or if 100% increase -> 498
but I know if I Carry ASF Licence then I can engage CSF Targets with would get my Merc itch but I do think we could get say 50% extra profit on commoditys for carrying a smugglers licence as smugglers haven't got much going for them in the way that the other licences do like mercs they can claim bounty's or be hired for escort and protects, police can fine make you drop cargo or be hired to escort legal traders and pursuit pirates and pirates can engage police on sight but can also tax people i do think that mercs should get like 20% - 30% increase on pods prices and police should get 50% increase on pods because police dropping of prisoners (pods) and mercs claiming bounty's and delivering them (pods) to a local prison 😉 but smugglers wouldn't get a percentage increase for pods so smugglers would get a flat rate but maybe ASF and CSF licences should get a 20% - 30% increase on only Fighter Ace Pods as ASF and CSF pilots but this also could be a problem people carrying say police licence and ASF Licence they would end up with a 70% bonus on fighter aces alone but only 50% increase on all other pods ... unless we have slots listed as such
Sheild slot
Licence slot
Sheild Upgrade slot
Special Equiment slot
Cloaking Device Slot
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There maybe were incidnets in the past, i heard about big trouble in former times , but im here for more than 10 years and noticed no incidents like that, and maybe some more player played this game in the past so strict rules where necessary. Now there are only very few permanently active player here, and some which look in every now and then, most of them middle aged and old like me and all calm. (Know 2 younger ones which are sons of elder player)
So lowering restrictions will not have bad effects to the server.
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no troubles in 10 years is a good indicator that the rules are working
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SWAT_OP-R8R have you any thoughts on my ideas and also my queetion of the ASF Licence ?
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I should look into this dom kavash device xD
But from what I remember you don't need to wear the ASF license at all times, so you can stick to the smuggler and dom kavash device instead, not the ASF and device as clan's RP type license is forced by the rules to wear. Better keep waiting for OP's word though maybe things changed
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thank you mic for clearing things up abit hopefully we can figure it out lol but yes I hear the dk device boost sheilds by 5 percent 😄
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Smuggler License lets you buy black market goods (BMG) which look more profitable than regular commodities, so I think the benefit is already there.
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It just look so, infact it is much more risky and those BMG-trades needs very long traveling time, which eats the benefit.
Example. Theres a StationBlueprint trade which makes makes one way above 30mil profit with train, but you need to travel more than 30min. At same time theres a AlienOrganism trade which makes more money at same time. So wheres the benefit of smuggler license?
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It just look so, infact it is much more risky and those BMG-trades needs very long traveling time, which eats the benefit.
Example. Theres a StationBlueprint trade which makes makes one way above 30mil profit with train, but you need to travel more than 30min. At same time theres a AlienOrganism trade which makes more money at same time. So wheres the benefit of smuggler license?
So true but long travel can be fun sometimes
it's not all obout monney
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thank you mic for clearing things up abit hopefully we can figure it out lol but yes I hear the dk device boost sheilds by 5 percent 😄
Your shield gets a boost from having anything mounted on those license slots, because they count as shields (class 8 freighter shields to be exact)
It doesn't matter what you put on it. DK device, Crystalline key, cloaking device components and RP licenses all have the same energy values.
The only one that is different are the holoprojectors, those seem to drain some energy.
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thank you for clearing that up apache