Questions, Discussions and Suggestions Mod Crossfire!

There are 163 replies in this Thread. The last Post () by Martind Forlon.

  • Hello, this topic can still be used to ask questions about the correct mod? My English is not the best, so I apologize in advance.

    I'm very interested in the mining issue, maybe it's not something that important for the community, and by the last update of the programmer, there's a lot of work to be done, but my doubt would be, any intention to improve mining in relation to the original game?

    Would this be feasible? When I say "improve", it could be anything related to increasing the percentage of what we take by blowing up small asteroids, to something more daring like allowing the bigger rocks to be source of items as well, to something like a miningame to have chances to drop something better (like a loading bar where you hit a certain point you would have a chance to drop something better), something like that?

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    In case anyone asks, this was a Brazilian freelancer-based mmo, which unfortunately was closed in 2015 called Taikodom.

  • further opinions on mining from other people?

    discuss

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    Only dead fish swim with the stream.
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  • further opinions on mining from other people?

    discuss

    I was doing mining allot and regularly back in time in Crossfire and have some ideas, but question is what can be done with possibilities of freelancer game engine. User merlwyb asked (hope that I understood what he meant) if can be mining in CF mod improved with adding skill (experience) requierement to mining process which will result in better (or special) mining output. As example: Elite Dangerous have basically two/three mining methods, one uses classic lasers on rock surface and do not need much skills (kind of what we have in freelancer/CF mod), second/third are about finding and extracting ore from inside of rocks with two differen methods which both need special equipment and skills/experience including flying skills, timing and good aim.


    Personally I think that classic mining using turrets in CF is good, I only would make mineable more areas based on asteroids field descriptions and balance prices based on different cargo volume which is in CF (i.e. gold needs three times more cargo space as alien organism, but profit of mining it is much smaller in comparison = no one experienced will be mining gold because of that). What is special in CF mod are megaroids, this is something similar to asteroids which have core in ED, but way how is that core extracted is very different in ED (much more difficult etc.) It for sure would be nice to improve little mining of these big rocks (which are client side only if I remember it right), but I really have no idea if can be mining process of those improved in some way (now it is about shoot on it long time enough).


    I have question for megaroids: can they have different content as is rest of asteroid field where they are located? Or is it hardcoded and cannot be changed?


    For mining itself would be nice to have megaroids inside of asteroid fields like gold or silver where result of mine one/two such rocks will fill ship cargo. Or alternative is rise prices of (example) gold/silver significantly, remove them from normal station market (buy) and make them acquirable only via mining with mining ship which should be exclusively able mine megaroids (which should have much more of units of gold/silver) ... please it is just very rough idea, Im just thinking aloud about what may be possible in CF. Reason for above is make it enough interesting way (comparable) with soulforge train used for turreted mining of alien organisms. Thing is, that it is allot of changes and very questionable if technically possible (I lack technical knowledge of freelancer engine to offer better ideas).