Guide: Crime & Punishment in Elite Dangerous

There is 1 reply in this Thread. The last Post () by Martind Forlon.

  • ED Wiki

    Background Simulation and Galaxy

    • Odyssey Settlements will appear in different states, that reflect one of the BGS states afflicting their controlling Faction.
    • When two factions engage each other in a War, their Odyssey settlements will become battle sites and in turn host Conflict Zones. When a war is resolved, all battle sites will return to being standard settlements under the control of the faction that won the most Conflict Zones at that particular battle site during the War.
    • Odyssey adds new actions which the player can carryout that have a knock on effect to the Security and Economy of a given Faction as well has increasing and decreasing the chance of certain states from occurring.
    • New Triggers include: Killing AI
    • Interacting with Settlements in different ways
    • Selling different Goods to Bartenders
    • Selling different Data Bartenders
    • Logging Organics with Vista Genomics
    • Completing Odyssey Missions

    Crime

    • When committing crimes in the Elite Dangerous galaxy, you have always faced either fines or bounties, depending on the gravity of your actions.
    • Crimes in Odyssey will be logged and stored on the player at a Commander Level.
    • If a player commits a crime whilst in a ship, that ship (and all its modules) become Hot.
    • When a commander leaves their ship and disembarks on foot, they remain wanted

    Fines

    For some considerable time now, fines are able to be paid off at Space Stations owned or associated with where the minor faction fine is recorded against, while using anonymous docking in your ship and then using a designated station security contact (or administrative contact) to pay the fine from both your ship or, as of Odyssey, at a social space terminal. Fines are usually assigned for smuggling, carrying around illegal items, loitering in station space and other smaller offenses.

    Bounties

    For bounties Commanders have to visit the Interstellar Factors Service (present since Horizons release as part of a refactor of the Crime System, as a way to make crime feel more interesting by Commanders needing to retreat to darker corners of galaxy), which operates in grey area of the law within the Galaxy and can be found in systems and stations with low security and anarchy.

    • You can find anarchy systems nearby your location using the galaxy map by filtering for the system government type.
    • You can reach a location with the Interstellar Factor Service (IFS) either by travelling there with your own ship, as a crew member, or using the Apex taxi service. You cannot use IFS for pay a bounty if is in system present faction which have bounty issued!

    Notoriety

    You will gain notoriety as a criminal if you decide to embark on massive crime sprees. For on foot crimes in Odyssey, Commanders will only gain notable notoriety only after a serious murder spree (you will recieve some, but not as much as in ship), due to ships being considered a more serious weapon of destruction and mayhem. For example, destroying one ship is equal notoriety to killing numerous people on foot. Increased notoriety means you will attract much bigger interest on yourself from system security and special police forces, called Advanced Tactical Response (ATR).

    Notoriety "Cool Off"

    • You can start to pay off your bounties at Interstellar Factor Services after your notoriety has cooled off.
    • You will need to hang out in an anarchy system for a little while and maybe even find yourself a useful job there while waiting for the Interstellar Factor Services to become accessible for you.

    Wanted

    In Odyssey, your ships are marked as ‘tools of crime’ when committing crimes whilst piloting them, while bounties and fines are recorded against you directly. Your ship will be noted as ‘Wanted’ by corresponding system security if your bounty for a recent crime has not yet been cleared, however if you committed a crime on foot without involving your ship it will stay clean in the eyes of system security.


    Bounty_hunters however will be able to reveal a full list of your crimes if they scan your ship whilst you are flying it, using the Kill_Warrant_Scanner (KWS). A majority of bounties are applied when you are involved in attacking and destroying ships, SRVs or killing or gravely injuring other person. Fines can also turn into bounties after some time, so be warned about sitting on them for too long!

    Prison

    When being caught and sent to prison, all of the ships which you have previously piloted as part of criminal activity and still hold uncleared bounties against, will be marked as impounded and you will have to pay for their release.

    Commited a crime?

    • Is it a fine? You can pay this off at a relevant social space terminal or ship station interface via the station security contact, using anonymous docking if in your own ship.
    • Is it bounty? You can pay this off at a station hosting an Interstellar Factors service, after notoriety has worn off (if there is any) using your own ship, APEX taxi or being flown there as crew member. You cannot use IFS for pay a bounty if is in system present faction which have bounty issued!
    • In case you should be able pay fine/bounty and you do not see such option ... relog via main manu (sadly this annoying issue was multiple times reported but still remains unresolved)

    Criminal Visibility and Scans

    Ship Scans

    • Ships cannot scan on-foot humans for criminal activity
    • A Basic Ship Scan will reveal if a commander (in a ship) is wanted in that jurisdiction (Local Bounty Only) but only if their ship is Hot.
    • A Kill Warrant Scan will reveal if a commander (in a ship) is wanted in that jurisdiction ( Local or Interstellar Bounty), even if they are in a clean ship.
    • If an on foot crime is detected whilst in a clean ship, this will make that ship hot, associating it with all the player characters current jurisdiction crimes
    • It will only register the ships hot status in the current jurisdiction, but will still allow the scanning ship to claim all bounties

    On Foot Scans

    • An on-foot human cannot crime-scan a ship
    • If a human performs an active scan on another human with the Profile Analyser it will reveal if they are wanted in that jurisdiction ( Local or Interstellar Bounty).
      Criminal Death:

    Criminal Death

    • When a player is killed and their bounty is claimed they will spawn in a Detention Centre
    • If the player's ship was destroyed before or during the player's death and they paid for their ship rebuy, their ship will be at the Detention Centre, clean and waiting for them
    • If the player does not pay for their rebuy they can take a free sidewinder at the detention centre or a free Apex Shuttle from the detention Centre concourse
    • If the player's ship was not destroyed before the player's death it will be waiting for them at the Detention Centre
    • If the player's ship was Clean, the player will be able to board and fly it
    • If the player's ship was Hot the ship will be impounded at the Detention Centre

    Ship Impounding

    • When a player spawns in a Detention Centre all Hot Ships the player owns will be 'Impounded' at their current locations.
    • The player will not be able to transfer these ships or take them out until they pay a 'release fee' (This is a portion of the rebuy cost for that ship)
    • If the player was in a hot ship that was destroyed, it is not impounded, the player simply pays their rebuy and their ship will be clean when they respawn.
    • If a player was killed on foot and their active ship was hot, they will not have to pay for its rebuy, however the ship will be impounded at the Detention Centre.

    Crime & Punishment for Horizons DLC


    Info below is little outdated, but still well enough usable for "ships" play. Especially infographic made by Cmdr Jack Shaftoe is a good one (source was reddit post which is no longer available).


    Few notes:

    • To stay out of troubles: do not kill "non-wanted" ships except if in Anarchy systems (there you can shot all anytime without any consequence)
    • ATR ships give timed warning before arrival. They are equipped with lasers which can destruct shield generator THROUGH shield. Unless you are prepared for this (i.e. you do crimes purposely and you know & can fight shieldless), you really do not want wait for ATR ship(s) arrival ...

    Info-Graphic:

    CP_ED3.jpg


    ED Wiki

  • 1st post has been updated with actual info.

  • Martind Forlon

    Changed the title of the thread from “Crime & Punishment in Elite Dangerous” to “Guide: Crime & Punishment in Elite Dangerous”.