WC1 Programming Library Widens Supported Assets

  • gameslibrary_1t.png

    Since we

    last

    checked in,

    UnnamedCharacter

    has made a large number of expansions and improvements to his Wing Commander library project. The software toolkit (implemented in .NET v4) provides a programming interface for working with Wing Commander 1 data files. The creation of a mission editor or full-blown modding becomes a lot easier, since developers no longer need to worry about reading or writing WC1's arcane file formats. The WC Library

    package

    also provides two demo applications; one for extracting game assets from resource files, another for converting game data to or from human-readable XML. The latest version supports the following formats:

    • CAMP (reading and writing)
    • BRIEFING (reading and writing)
    • MODULE (reading and writing)
    • COMM (reading and writing)
    • VGA (reading and writing)
    • SHIP (as VGA, reading and writing)
    • PAL (reading only)
    • SHIPTYPE (reading only)
    • PCSHIP (reading only)

    wcnews.com/news/update/12981/