I've just finished playing through the CF 1.9 SP campaign, having inadvertently stayed up all night to do so.
I am very impressed, indeed, and looking forward even more now to the release of 2.0.
I can't say that it wasn't difficult to do. The Inner Core especially was very, very harrowing (yeah, I know that's an understatement).
There is a lot of beautiful stuff to see and exciting things to do...while you're having your head handed to you multiple times.
I can hear the veterans laughing at the incompetent noob, but that's OK; there were a lot of alien pilots and Corsairs and their friends laughing at me, too...I'm used to it.
It required a lot of retries, but so did the very beginning of the (beautifully) redone first part of the campaign, until I managed to acquire a more suitable and better armed ship (the Defender), and then later upgrade that to a Black Eagle.
I owe great thanks to Gearhead10 for advice on the Black Eagle and on beating the Hovis race--I've always had trouble with that--to NucNuc for advice on ships and the race, too, and especially to Martind Forlon for advice and for helping me with a glitch that I just couldn't seem to get past.
I'm not that great of a pilot, but this very well-made mod strongly motivated me to persevere. I finished up to the end of the original game's missions in the Black Eagle, then made a quick side trip to buy and outfit a Werewolf to see if it would be different/better. I can't say that it was better, exactly, but it was different, and a larger cargo hold made income earning faster.
Once I ended up in Coalition space, I switched to a Devil, and that's what I flew until I finished the truly awesome new campaign.
I am very grateful to those who helped me directly with advice and technical assistance, as well as to those who contributed so much useful information on the forum, in the lexicon, making maps, and so on. And, of course, to the makers of the splendid mod, who have provided me with a whole new take on the Freelancer universe.
Mostly to try out different ships and styles of dealing with the Crossfire universe, I'm now doing some sightseeing while I try to increase both my wealth and my piloting skills. I've tested out a Deathblade for pod hunting and a Bullpup III for aggressive trading, then reconsidered a combined trading/reconnaissance trip to Coalition space in the Bullpup III: the nomads and Corsairs ate my lunch mostly by outmaneuvering me, so I traded it in on a Saracen when I came across one, and now I'll see how that goes.
If anyone has advice about a more suitable ship to use for combined trading and scouting while trying to survive outside Sirius space in SP, feel free to chime in with a recommendation. I went with the Saracen because it seems popular and because it appears to offer good offense/defense and a cargo hold big enough to last a while until I find prisons and/or merchants. I haven't yet compared its agility.
Once I improve my piloting skills and deal with some RL issues, expect to see me online. You may have to look fast before somebody blows me to a cloud of expanding gas, though, at least for a while.