The biggest part of the balancing of the new CF is actually done, there is nothing that will change my layout on the ship balancing anymore as the capital ships and utility ships got balanced already and I decided to check the agility of fighters and even them if neccessary (working on that atm and will finish that this night).
However... i am not sure about balancing something that i originally wanted to remain as it was.
The market.
One thing that i decided to change for sure is the level requirement when you want to buy ships or equipment. Actually i wanted to get rid of this limitation.
If you have the money to buy something then for gods sake buy it.
I am sure you all will agree with me on that.
But there is another question that comes up with the introduction of a new plugin.
Should the markets be dependent on your reputation to the station owners?
e.g. you want to buy a new ship on a pirate station but you are good with police and have a bad reputation with that pirate faction that owns the station
Wouldnt it be logical, probably more interesting to focus more on the different reputations and and be able to buy a ship/equipment only when you are at least neutral to the faction that owns the station?
You dont have to be their best friend, but at least neutral (atm you can buy even when you are hostile)?
I played through a few scenarios and came to no real conclusion.
On the one side it would add a higher realism to the game and would make a few things more interesting. On the other side... would it disturb player if they have to do rep hacks in order to buy ships/equipment?
I went even so far to think about including our server roleplay in my considerations.
What if the RP licences are not available anymore at the house planets but at faction specific stations?
e.g. merc licence at a bounty hunter station, police licence at police stations, pirate licence at pirate bases, smuggler licence at stations controlled by trading factions (dunno)
You have to be on good terms to buy such a licence... not just neutral.... and this way you side with that kind of RP that you have chosen (with all consequences)
thats just an idea (radical one, and i have 0 experience if that would even work on the server or if ppl would like it that way)
I was also playing with the idea to put all BMGs to stations controlled by bad guy factions and only people which are on good terms with them may trade BMGs (while all other goods can be traded by all players no matter how their rep looks like)
my problem is that i lack in experience of how the players would react on such changes so i need your opinions
I need a decision about this topic till friday evening
no matter how the result will look like i will have to create the final market files then