Is There a Mathematician Aboard?

Add_Maverick's latest round of tabletop playtesting has produced some odd encounters. Players are running into situations where certain fighter/pilot combos are imbalanced, so he would like to develop a new economic model that is more equitable. Such a recode is easier said than done, however, so he's enlisting the help of clever fellow Wingnuts to make sure everything stacks up in a logical way. If you're up to the task or would just like to provide some input, head over to the CIC Forums and read up the details.

Okay, so I need some input from someone who is better at numerical analysis then I am. I'm working to develop a mathematical process that come up with a cost in point for the weapons. One of the biggest problems I ran into with my last round of playtesting was points balance. To be blunt, a player should not be able to take this fighter piloted by this pilot...

maverick_papercraft95t.jpgmaverick_papercraft96t.jpg

...in a game of fewer than 1,000 points. And honestly, even at 1,000 points I really feel like this combo with full missile loadout should account for about 3/4s of the total.

Now, I know based on what I just said it should be a trivial matter to just take the total of [Bakhtosh] + [Vok'Toth] + [8* whatever the most expensive missile type is] = 750 and divide them as needed.

Well, the problem with that is that it's a largely arbitrary approach. Which is why I want to develop a mathematical approach to determining the cost of the ships and pilots so that way A- I can use that approach to ensure ships are more or less fairly priced compared to one another B- if I create rules for creating player-built ships, I can include a variant of the formula for figuring pricing of the ships there.