Tabletop Game Grows Networked Fleet

Adm_Maverick

has done quite a bit of work with his WC

tabletop game

. One focus has been the creation of quite a few new ship cards. Each one has a snappy header graphic, and he's created numerous variants to add additional flavor. A neat focus will be the interoperability of ships from different eras without the artificial constraints that each game's specific stat ranges bring. He's working on normalizing the specs now so there's a reasonable comparison of each craft regardless of when we see them in the games. You can see this detail and help provide feedback at the CIC Forums

here

.

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One of the things I want to do with this game is to have a 'complete universe', by that I mean while it can have expansions that introduce new figthers and new group, it won't get new rules to segment it. Wing Commander 1 figthers should be able to operate in the same system as Wing Commander Prophecy ships. I can not think of any good reason why the system should be setup to prevent you from having a half dozen Hornets escorting a Devastator for instance.