No Mans Sky

  • 11

    Aug

  • 12

    Aug

    Hello!

    Thanks so much for all of your feedback following the launch of Atlas Rises, it’s great to see so many of you enjoying the update.

    Today we’re releasing Patch 1.31 on PS4, and it will follow soon on Steam. This fixes a number of issues including:

    • Fixed an issue causing some players to crash when accessing the galactic map while having too many waypoints active
    • Fixed a crash some players experience when pinning certain tech
    • Fixed a crash which occurs when players with particularly long play-throughs attempt to save the game
    • Fixed an issue that sometimes resulted in guild missions not crediting correctly

    If you experience any issues, let us know by submitting a bug report.

    Thanks!
    Hello Games

  • 17

    Aug

    Hello!

    Thanks for your continued feedback following the release of Atlas Rises! Today we’re releasing Patch 1.32 on PS4 and PC, which addresses the following issues:

    • Fixed an issue that could cause cargo slots not to unlock after purchase
    • Players who had previously learned all alien words are now able to progress through the story
    • Players who’ve unlocked all general exosuit slots can now unlock tech and cargo slots as intended
    • We’ve fixed an issue that caused base NPCs to stop responding after claiming a new base location. This will prevent new occurrences of the issue, a fix for those who have already experienced it is under investigation
    • Fixed an issue preventing players from being able to finish farmer and exocraft missions
    • The base terminus teleporter will now display mission objectives, allowing you to select the correct system. It will also no longer ‘forget’ mission critical systems. This will prevent
  • 22

    Aug

    Hello Travellers!

    Today we’re releasing Patch 1.33 on both PS4 and PC. It addresses a number of reported issues – here’s a full run down of what to expect:

    • Fixed issue where player bases were given the name “Unknown Base” rather than a generated name
    • Fixed S-class ships having incorrect pricing and numbers of slots
    • Added rockets to starting ship in creative default save game
    • Added new icon for solo difficulty AI ships
    • Fixed Albumen Pearl plants using the wrong name on their interaction labels
    • Fixed the landing marker being visible in some fighter cockpits
    • Fixed texturing issue seen with some combinations of AMD GPU and drivers
    • Added and improved audio at the ending of the Atlas path
    • Added and improved audio for terrain editing
    • Improved audio for missions
    • Improvement to vehicle boost timings
    • Made marker for rare graves stay up for the same time as other object markers
    • Prevented trees in frozen biomes
  • 25

    Aug

    Hello!

    Thanks for continuing to share your feedback and reporting issues to us – we’ve been working hard on our next patch which is coming to both PS4 and PC today! Here’s a look at the fixes and changes you can expect:

    • Fixed an issue where large numbers of portal visits would be added to save files, greatly increasing the save size and impeding the ability to save the game. We’re aware there are still some players experiencing this issue, and we’re currently investigating any remaining reports.
    • Prevented the terrain editor draining in charge when editing empty voxels
    • Prevented players being able to edit terrain outside their base radius for free while standing inside their base
    • Fixed responses made to Artemis and Apollo at times being incorrectly tracked
    • Prevented players being blocked from progressing if they decline to enter glyphs into a particular story portal
    • Fixed instances where Atlas text was appearing
  • 31

    Aug

  • 01

    Sep

    Hello!

    Patch 1.35 is here and introduces a number of quality of life tweaks and changes, while also fixing some of the remaining issues you’ve reported to us. The patch will be available on both PC and PS4 today! Here’s a closer look at what you can expect:

    Features and changes

    • Introduced ship handling variances between types/classes. Each individual ship now has procedural handling and speed characteristics, based on their type and class
    • Handling is now displayed as a value on the ship statistics screen
    • It’s now possible to craft multiples of the same product at once
    • Added the ability to craft more of the same product on top of an existing stack
    • Improved transferring items between inventories
    • Added a toggle to switch from buy to sell screen on the trading menu
    • Added variance in handling between ship types
    • Improved the appearance of popup menus
    • Improved speed and smoothness of user interface page transitions
  • 15

    Sep

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    Oct

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    Mar

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    Jul

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    Jul

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    Aug

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    Aug

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    Aug