News categories list

  • 10

    Mar

    Yesterday we talked about WC4 rumors in the press, and today's the whole big preview. A lot of magazines got in to glitzy cover stories on Wing Commander 4 like this, which was fabulous to see on news stands in game stores in the mid '90s. Based on the success of WC3 just a year earlier, editors weren't going to miss out on this, and the January 1996 issue of X-Gen is a prime example of a flashy six-page preview of the game. They gush about the production values and technical benchmarks that the game sets. They also talk about how it was made with Playstation development in mind (WC3 was actually the first PSX game, shortly after PC WC4 shipped). The article also has some nice storyboard art and set photos, which can be somewhat uncommon for this shoot. Good stuff!

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    Blair, Maniac and Admiral Tolwyn return in the biggest games production of all-time. Wing Commander IV is the most expensive, most
  • 10

    Mar

    Today's update is a brief one, but this tiny column off to the side of a December 1994 CGW page brings back some huge memories. Many fans had yet to even play Wing Commander 3 at this point, but early signs were that it was a huge hit, and Origin/EA were ready to strike again with a blockbuster sequel. Although WC4 ultimately did slide out from Christmas 1995 to February 1996, it was still a very fast turnaround. The Wing Commander franchise was firing on all cylinders at this point, and anything seemed possible! Thanks to Shot97 for spotting this one.

    cgw94december1t.jpgJust a year later, we'd have this on the cover of CGW!

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  • 09

    Mar

  • 09

    Mar

  • 08

    Mar

  • 08

    Mar

    Origin founder Richard Garriott has reached another personal goal. This past week he completed a successful dive to the Challenger Deep at the bottom of the Mariana Trench, the lowest known point in the ocean. This makes him the first person to reach both the North and South Poles as well as travel to outer space! Fewer people have been to the bottom of the ocean than set foot on the moon, so this is no small feat! Deep sea veteran Victor Vescovo served as guide and pilot. The oceanic trip coincided with World Book Day, so Mr. Garriott recorded several reading videos during the adventure. He was also recently elected president of the Explorers Club and has no plans for slowing down. He ultimately hopes to reach Mars!

    garriott_challengerdeep1t.jpggarriott_challengerdeep2t.jpggarriott_challengerdeep3t.jpggarriott_challengerdeep4t.jpgFrom the Daily Mail:

    From the expedition ship Pressure Drop Mr Garriott said: 'I've been to the bottom of the Earth – you can't go deeper than that. It was a descent into darkness
  • 07

    Mar

    The Digital Antiquarian has posted a lengthy article on the history of Wing Commander 3. Much like his previous works, the piece is extensively researched and draws on both archival materials and personal interviews to build the historical context for game. It's a good recap of what WC3 was and how it came to be. The later parts of the article shift more into a meta review from the perspective of 2021. Our author here comes across as fairly critical of the more formulaic missions, binary nature of the plot choices and cheesiness of big space cats. He seems to realize the tonal shift is somewhat jarring after talking about how impressive a product WC3 is, so he ends on a conciliatory note. You can check out the full article here.

    The presence of so many recognizable actors on the set, combined with the broader mass-media excitement over multimedia and CD-ROM, brought a parade of mainstream press
  • 06

    Mar

    Coffeehound RetroSharka has published a fun video in her Nostalgic Nibbles series. This one focuses on the Super Nintendo version of Wing Commander. The author here has a lot of positive things to say about the game, and they're coming from a place of experience. She played the original Amiga Wing Commander and picked up the SNES version not long after its release. They've even played the Sega CD edition and Super Wing Commander on 3DO but considers this version a favorite. I have to agree - there are many limitations compared to the DOS release that most folks are familiar with, but the game's punchy opening music coming through lo-fi speakers is just an indelible memory. The controls were dense for a console at the time, but it was possible to do almost everything in the cockpit that a PC could. This is a good overview of the game, although I can't forgive the person for pronouncing SNES as

  • 05

    Mar

  • 04

    Mar

  • 04

    Mar

  • 04

    Mar

    Renowned comic and storyboard artist Tim Eldred has posted an awesome article about how he got involved with Wing Commander Academy and how it influenced the rest of his career. It's a combination of being in the right place at the right time as well as having the knack for visualizing the series' key concepts in engaging ways. He's got lots of fun concept art in the piece, including these two glorious shots. We've posted versions of them before without the color, but they really pop here fully illustrated like this.

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    When I sat down to watch Episode 3 (on a Saturday morning), it was a revelation to see my work on TV for the first time. In addition to what I mentioned earlier, this was also a case where some characters I designed were moving through scenes I created. It looked like I had somehow drawn every frame of this Saturday morning cartoon. I was also surprised to see that some of my shots were
  • 03

    Mar

    Leaders from the Alliance, Empire and Federation have agreed a series of minor treaties at the diplomatic gathering in the Sirius system.
    Vox Galactica featured this report from political correspondent Conrad Sterling:
    "Following days of heated arguments, temperatures in the conference chamber finally cooled enough for all three superpowers to formalise a raft of agreements. These were ratified in person by Chancellor Blaine, President Hudson and Prime Minister Mahon."
    "The most significant of these treaties is the Cornelius-Lasky Convention, named after its two leading proponents. This requires the Alliance, Empire and Federation to share information on any large-scale threats to civilian populations, including environmental, medical and xenological crises."
    "There has been slow progress on other topics, such as military limitation and border control. Many independent ambassadors are

  • 03

    Mar

    Here's a fun Origin advertising pamphlet that you might not have seen if you weren't on Origin's mailing list (like Dan Gheesling was). This brochure went out to promote the holiday lineup on CD. Wing Commander 3 gets top billing, of course, with special mention of the Premiere Edition that was only available via direct sale from EA. A lot of collectors picked theirs up on eBay after the fact without realizing these weren't readily available in stores, although a similar boxed film reel edition was sold at Sam's Club. The reverse side is a System Shock sandwich flanked by Wings of Glory and Bioforge. This sheet represents a magical time in Origin history. The company was no longer held back by the limitations of floppy disks, and they were taking full advantage of the new disc format!

    Origin's Holiday CD Line Up is a folded mailer which was sent to registered customers to promote the companys
  • 02

    Mar

  • 01

    Mar

  • 28

    Feb

  • 28

    Feb

    Here's an interesting video by ShivanSPS. It features the mod Wing Commander Saga running on a Raspberry Pi 4. I don't really know much about Raspberry Pies (Pis?), aside from how they're tiny little $35 microcomputers. Freespace 2 and WC Saga aren't new or especially demanding pieces of software by today's standards, but it still seems impressive that they run so well on such a cheap tiny machine. It sounds like these were made to run via FS2_Open and WXlauncher in a 64 bit Ubuntu environment, and instructions on how to get those things going on the Pi can be found here! Let us know if you get it to working on yours.

  • 27

    Feb

    throughthemoongate19t.jpgAndrea Contato has a great surprise for everyone today. He's allowed us to share the Wing Commander 2 bonus chapter from his new book Through the Moongate, from Wing Commander and Ultima VII to Portalarium. It includes discussion about some of Chris Roberts' initial expectations for the game and draws heavily on extensive interviews with WC2 director Siobhan Beeman. The chapter provides some really helpful insight into how Origin and the game industry worked in the early '90s. You can grab it in PDF format and read for yourself here (350 k). And if you'd like to check out the rest of the book (or part 1 covering the pre-WC days), check out Andrea's shop here.

    The Wing Commander II team was not satisfied, however, to simply improve on what they already had. Despite the limited timeline, there was also the intention to add features and expand the gameplay. Siobhan explains:

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    “We knew we wanted to