Title: Max2ms3d v1.12
Author: Martin Collberg (mcg01001@student.mdh.se)
Homepage: www.mds.mdh.se/~elt01mcg

Description:
	Milkshape3d (.ms3d) exporter plugin for 3dsmax

Additional credits to: 
	Mete Ciragen for making a very good modeling tool
	(http://www.swissquake.ch/chumbalum-soft/ms3d/)

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Usage:
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Simply place the ms3d.dle (found in the same zip as this readme)
in your 3dsmax plugins directory. 
Then launch 3dsmax. To export a scene to a .ms3d file, select
'Export' from the 'File' menu. You should see a dropdown list with 
all the available formats. Among them is 'Milkshape3d (*.MS3D)'.
When you have selected a filename and clicked 'Save' a dialog will
appear. Now select which parts of the scene you'd like to export.
Click 'Export'...
The procedure is pretty straightforward.

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Material:
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Properties that can be exported from a max materials is:
- diffuse color
- specular color
- ambient color
- shininess
- opacity
- diffuse map (Bitmap)
- opacity map (Bitmap)


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Features:
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The plugin exports the following:

- Bones (converted to joints)
- Biped objects
- Keyframed animation
- Geometric objects 
- Smoothing groups
- Texture coordinates
- Physique modifier
- Skin modifier (not totally tested)
- Materials

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Limitations:
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- Maximum number of faces & vertices is 2^16 = 65536 
  Note that the plugin is not designed for high-polygon models
  
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TODO:
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- Optimize
- Fix all bugs

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Version notes:
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version 1.12:
- The plugin should now work with Max version 6.0
- Fixed a bug which had to do with orientation of certain objects.


version 1.10:
- Added some extra export options
- Fixed serious bug with multiple childrens (for bones)
- Added skin modifier support
- Support for biped objects


version 1.06:
- Fixed the dll problem (no extra dlls should be needed now)
- Made material exportation (one material per node)
- Fixed physique bug with multiple objects.


version 1.01:
- Fixed rotation keyframe bug
- Fixed bug when start of animation is not 0.


Feel free to contact me about bugs, suggestions etc. Enjoy!


